Yeah that is correct, but the point oriented poligon does not work as it should. I attached a screenshot of the pangolin manual for the advanced frame editor, all point oriented drawing methodes are highlighted in yellow. The first one uses vectors, all others points. I think that might be a bug, am I right?
Using the point oriented circle, it puts to many points and the right part of the circle becomes double lined. Everytime I have to erase some points after drawing it.
@ masterpj: What do you mean with "you have to be specific in your drawing if it's a curve or a corner."?
If you you just look at the graphics coming up with pangolin beyond, they are ALL point oriented with four or more corner points.
I attached a picture of one logo I am working on at the moment. I am still not really happy with it and spent a lot of time on it.
Using vectors it starts flickering, using point the edges look crapy, even with extra corner points.
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