Originally Posted by
james
That's actually part of the optimization process. In LB, I call that wagging (like a dog's tail). There is a setting for the maximum time an image can be drawn this way. Anything over that just gets drawn first to last vertex, then blanked path back to first, etc...
If you want to experiment with this, the backwards pass through the vertices is actually a "bridge" element and can be seen (after optimization) by turning on that visual element in [Tab], menu 1.
But, if a bridge is the whole frame scanned backwards, the only way to see that is by showing the vertex order in the Z axis and rotating the camera view away from straight on into the front of the cube. Then you can clearly see that the frame is scanned forward and backwards. This is also a switch in [Tab] menu 1.
The bridge is saved in wav files as a standard part of optimization. Dean requested the ability to save the bridge with a single ilda frame.
The bridge is an element not typically found in an ilda file. It is the path from the last vertex of a frame back to the first (of the same frame) for the purpose of repeating the frame scan. So the bridge might be just a blanked line or it might be the whole frame backwards.
Let me know if you have questions.