We have been discussing multi-galvo laser display for some time, there are a few ways to do it and it is not really necessary to split up the parts in the renderer itself as long as the paint order is maintained. See these posts:
http://www.photonlexicon.com/forums/...-in-point-rate
http://www.photonlexicon.com/forums/...ht=multi+galvo
There are a few reasons why splitting it in the renderer (max converter or not) may not be optimal, first of all only in certain situations will you have two objects or sets of objects of equal complexity in the display for the entire animation. Many times one or the other object may go out of view and you will be left with one projector displaying detail only. It's possible that a dynamic material masking technique could be developed to compensate but live split-frame processing seems to be the most universally applicable solution to displaying complex 3D frame series.