*Edit* I scrapped this project and will do an attemp on a true 3D to laser game, with XNA, that's alot cleaner and will work nicer. *Edit*
3D is awsome.
Lasers are awsome
games are awsome.
As far as I know.
Pangolins converter does realtime 3D lasering, but sadly 3ds max nor Cinema4D has a game engine.
Zoof has made a 3D world for laser and a sort of opengl for laser.
Even though... I'm bored at the moment.
So I'm going to try and create a game with such simplified textures and object shapes that it's still realtime traceable and playable at no flicker and you still see what you are doing.
I will try this for today.
Hope it will work
The game will have 2 do something with photonlexicon.
Maybe involving some members