Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Played with a cute physics engine

  1. #1
    Join Date
    Jun 2005
    Location
    SoCal
    Posts
    508

    Cool Played with a cute physics engine

    Today we got around to trying out some recent physics engines and the first one we tried was really neat
    so we had to throw it on the laser... It's the chipmunk physics engine. I'm drooling over what fun stuff we
    can make with it.


    http://www.youtube.com/watch?v=suSLUs_0bo0

    Those of you who went to SOCALEM saw the kinect and OpenCV optical flow stuff I was messing around with...
    You can build some snazzy games and environment mapping with that combo... The demo is a bit simple, but
    I'm really giddy about it nevertheless.

    Thats all, thought I'd share.

    --
    Addendum, another video of jellies

    http://www.youtube.com/watch?v=NBkdAKgEd10
    Last edited by yaddatrance; 03-13-2011 at 20:26. Reason: Adding more video

  2. #2
    Join Date
    Dec 2006
    Location
    denver,co
    Posts
    1,078

    Default

    That is really cool!!

    Thanks for posting.

    chad


    When the going gets weird, the weird turn pro.


  3. #3
    Join Date
    Nov 2007
    Location
    Cairns, Australia
    Posts
    1,896

    Default

    Wow, awesome! Having a laser physics engine would open up a whole new possibility of laser interaction. Projections onto the side of builds etc, you could have the blocks bouncing off the buildings windows and falling down.

  4. #4
    Join Date
    Oct 2006
    Location
    Central Florida
    Posts
    7,067

    Lightbulb Very NICE!

    I want body motion controled LaserMame...
    Love, peace, and grease,

    allthat... aka: aaron@pangolin

  5. #5
    Join Date
    Jun 2007
    Location
    Lake Geneva, WI.
    Posts
    2,704

    Default

    Quote Originally Posted by allthatwhichis View Post
    I want body motion controled LaserMame...
    They had it at SoCaLEM. Also, playing laser Pong with Ipod's was pretty damn cool!

    PLEASE make a LivePRO to iPad/Pod app using the Pangolin LD2K SDK.

  6. #6
    Join Date
    Jun 2005
    Location
    SoCal
    Posts
    508

    Thumbs up Yeah!

    Thanks guys, Josh says thanks too!

    Today I was talking to Grant Kot about his fluid simulation code and he got bit by the laser bug, we're going to integrate his algorithms into it as well... Worked on it for a few hours today, maybe an update this weekend on that.

    Check his crazy java demos out. http://grantkot.com/

    Totally awesome stuff he has... Bounce bounce....

  7. #7
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,319

    Default

    Quote Originally Posted by 300EVIL View Post
    They had it at SoCaLEM. Also, playing laser Pong with Ipod's was pretty damn cool!

    PLEASE make a LivePRO to iPad/Pod app using the Pangolin LD2K SDK.

    Coming soon my friend
    I'm working on this thing.
    but autoplay will be first.

    The autoplay app is working.
    But I'm rewriting it due to the programming method I was using.

  8. #8
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,319

    Default

    Quote Originally Posted by yaddatrance View Post
    Today we got around to trying out some recent physics engines and the first one we tried was really neat
    so we had to throw it on the laser... It's the chipmunk physics engine. I'm drooling over what fun stuff we
    can make with it.


    http://www.youtube.com/watch?v=suSLUs_0bo0

    Those of you who went to SOCALEM saw the kinect and OpenCV optical flow stuff I was messing around with...
    You can build some snazzy games and environment mapping with that combo... The demo is a bit simple, but
    I'm really giddy about it nevertheless.

    Thats all, thought I'd share.
    Really really awsome and cute at the same time.
    There is a way to do this with LC-max too....
    well sort of yes.
    The new 3ds max has a real-time GPU powered Physx plug-in that allows realtime physics.
    Just draw a plane and in realtime mode with LC-max and align it with the plane in your enviroment.
    Then you set that plane as a static collision object in phyxs *can be done really quick*
    then you hide the object and start dropping them boxes or whatever you like

    I also have augmented reality for 3ds max =)

  9. #9
    Join Date
    Aug 2005
    Location
    Shiga, Japan / California, USA
    Posts
    50

    Default

    Quote Originally Posted by 300EVIL View Post
    They had it at SoCaLEM. Also, playing laser Pong with Ipod's was pretty damn cool!

    PLEASE make a LivePRO to iPad/Pod app using the Pangolin LD2K SDK.
    It might actually be kinda fun to do some ld2000 dev ...

  10. #10
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,319

    Default

    I have everything set up to make the final iphone app.
    I had 2 versions before it.
    But it's limits had me to switch over to the real iphone SDK.

    Previous versions:
    1. adobe flash CS5 iphone compiler
    advantage:
    - easy talking to the computer
    - easy Gui creation.

    disadvantage:
    - horrible/ hardly documentation
    -not allowed on appstore
    - development on compiler stopped
    - lacking many things
    - hard to talk from pc to iphone.

    2. Dragonfire SDK
    advantage:
    - easy to use
    - iphone preview
    - legal for appstore

    disadvantage:
    - no sockets supported

    Current: VMware mac
    supports all i need and works perfect in windows
    can use and see iphone
    just installed.
    Only disadvantage could be xcode.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •