Has anyone used beam attenuation maps within Pangolin Quickshow? I've tried setting it up just like in LD2000, following the FB3/QS instruction manual closley, but it does not seem to do anything. I can put a big block of 0% in the middle of the map...and when I load up any cues into that zone they show normal, no blacked out box.
We'd really like to use the mapping feature for outdoor shows, and it seems simple enough, but no matter what the beam attenuation map seems to not chnage the output one bit.
Thanks in advance for any programming suggestions.