
Originally Posted by
heroic
This is incorrect. Given the same frame data, the off-time is set by the number of points that the laser is turned off for and the on-time is set by the number of points that the laser is turned on for; absent DAC deadtime and slow DPSS rise time, the point rate is irrelevant since the average power is set by the ratio between on-time and off-time.
The reason the FB3 is dimmer at higher point rates is that it seems to need a little bit of time at the end of a frame scan to get its ducks in a row, during which time the lasers are off. This is common in systems that use double buffering- when you get to the end of buffer 1, you can't start scanning buffer 2 until it's full. This is actually why many video games use triple buffering, since you never have to wait to switch buffers that way.
Etherdream uses a circular buffer with no ends, so it scans continuously and does not suffer from this problem.