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Thread: The LSX tutorials thread!

  1. #531
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    Quote Originally Posted by daderaide View Post
    and was really hoping to get ILDSOS to convert a 3D DXF to a 3D ILDA since it is an advertised feature.
    Don't ignore me! :P

    Quote Originally Posted by colouredmirrorball View Post
    Ild Sôs can export 3D Ilda but you have to turn off optimisation.
    The reason behind this is that when you optimise a frame, you will probably send it to a projector as it is. If not, say you optimise the 3D frame and then do a 3D rotation, it will look like shit. Angle dwell points might end up in a straight segment resulting in a hot spot, and less pronounced angles in the default view might become much sharper after rotation, resulting in a badly drawn curve. Two points that are right next to each other in the default view might end up at the opposite end of the screen, without interpolated points between them, which is very dangerous for the scanners. Conversely two points at opposite ends will get many interpolation points between them and if they end up at the same position you get again a hot beam, which is very dangerous for the eyes.

    And make sure you don't export as format 1 as that is 2D.

  2. #532
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    Sorry, didn't mean to ignore :-P

    It's definitely not working. Optimization turned off. V4.5 as output.
    I can export from the CAD software in different DXF formats and I have tried them all with the same result. I have R12, R13, R14, R2000, R2004, R2009

    The files look fine in Sketchup and ViaCAD. Is there possibly a problem with the DXF file being somehow incompatible from these programs? Is there another CAD program that folks are having better luck with?

    All of the pieces to the image are there, they have just been squished along the Z axis so it's just a flat image now.

  3. #533
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    After checking out the full manual. I still feel like this program is almost impossible to us for 3D. Either I'm really missing something or the manual is out of date or just wrong. When trying to move from one axis to another the other axis moves to a random other point and won't stay. even when i follow the manual and switch from one viewport to another with my mouse in the z axis spot where i want to draw, it doesn't stay in that location. (also it says to type [F] for front view, [S] for side, which is incorrect. It is ctrl-1 for front, ctrl-2 for side, etc. The viewports also don't seem to allow for each to have a different axis locked so i have to lock and unlock each axis every time i want to move a point, draw a line, anything at all. This is a really cumbersome and difficult program to try to draw in. it's really starting to get too frustrating to be worth it. I can't imagine that other people have been able to get this to work. How are you guys importing 3D images?? I'l use any CAD program I have to. anything must be better than this. :-(

  4. #534
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    Yeah I don't think anyone is masochistic enough to use PicEdit for 3D.

    Personally I use Blender and this: http://www.photonlexicon.com/forums/...308#post307308

    Blender also has a single frame DXF export option but that is hit or miss.

  5. #535
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    Quote Originally Posted by colouredmirrorball View Post
    Blender also has a single frame DXF export option but that is hit or miss.
    I don't have a problem. Do you use POLYLINE mode when exporting?
    But it is only useful if you want to get 3d data in LSX. And since LSX is a laser program with no built-in outline renderer you will only be able get points and lines, no filled polygons. But you will be able to transform those points and lines in 3d, unlike rendering the outlines of the models as 2d lines and importing that which the renderer plugin does.

    Okay, here's an unusual thing I want LSX to do: I want to check exactly how much a beam and point appear dimmer as the number of points drawn increases, by making a point visible 1/KPPS of a second, and changing the KPPS value. Can the program handle this much precision or do I need to use something else for this persistence of vision experiment?
    Last edited by neskusen; 05-15-2016 at 13:46.

  6. #536
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    Quote Originally Posted by neskusen View Post
    I don't have a problem. Do you use POLYLINE mode when exporting?
    But it is only useful if you want to get 3d data in LSX. And since LSX is a laser program with no built-in outline renderer you will only be able get points and lines, no filled polygons. But you will be able to transform those points and lines in 3d, unlike rendering the outlines of the models as 2d lines and importing that which the renderer plugin does.
    My problem had to do with the scale of the object. I just had to scale everything up and it worked fine then.

    As for your other question... that seems a bit complicated for that purpose. If I understand what you mean it might be possible (not entirely sure). LSX starts processing the next frame once the previous one is finished so you'll get a faster frame rate when there are less points. I believe you should be able to achieve a consent persistence effect when you make sure there is an equal amount of spacing between all points.

  7. #537
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    I probably explained what I want poorly, I'll reword it. I want to have one point in the frame and have it hidden 1/nth of a second and manipulate the n value here. The n here is the number of other points there would be aka the kpps (but aren't, I'm faking it).
    This way I hope to see how much that point/beam appears dimmer to my eye as I increase how long it is hidden each second.
    I hope it is clear now.

  8. #538
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    All of the blender tutorials for this plug-in have dead links :-( Anyone have any of these files available? There looks like there used to be a PDF tutorial for installing and using this plug in. Blender looks like a huge program! I'm sure it has a lot of power but all I want it for is to convert this file lol. I think i have the plug in installed, but how do I enable freestyle? and how do I "render frames"? Anyone out there who knows how to do this, I'm sure a lot of folks would really benefit from a new tutorial since the original ones are no longer available. Any takers?

  9. #539
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    I remember in the topic coloredmirrorball linked to there was a link to sourceforge. But I cant find it. Luckily I had a bookmark.
    https://sourceforge.net/projects/dxfwriter/
    if you click the files tab there is not one but two pdf files.
    https://sourceforge.net/projects/dxf...iles/tutorial/
    Hope thats what you're looking for.

    These link should be organized in one place, really hard to find right now.

  10. #540
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    Awesome! Thank you so much! This is exactly what I needed. wonderful! Maybe post this in the dxfwriter thread? there are only 3 pages of posts there so it would be easier to find maybe.
    http://www.photonlexicon.com/forums/...308#post307308

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