Okay, why am I learning only now that LSX includes both LaserCam and ILD SOS??
I need to contact the developer, like now. Any ideas how? I've already tried via pm.
Sure, but you need you consider that not all data can be converted the "other" way.
Not every object in Blender or in any other 3d modeller is made up of vertices. There's more, there are textures and particles (which you can actually turn to outlines with a sobel filter (using nodes) or similar and run through a bitmap to vector converter), camera animations, morph animations, and some more rarely used things like metaballs.
If you just need vertices and "skeleton" animations, then I guess you can just dump a DXF file and then sure, it will be 1:1, no loss of data and better looking than rendering to bitmaps and converting that to an ILDA vector animation. But as a 3d artist you know there's so much more you have access to than just polygons and polygon animations.
Now that I think about it, the best looking option, if you're not using textures like in the above example, might be to export polygons and polygon animations as DXF (vector) and everything else as bitmap frames, then "blend" the two together in LSX or Quickshow.
I haven't tried the bitmap to vector converters yet though, it might turn out that they give pretty good results and this method is not worth the time.
