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Thread: ildaGen - ILDA file creation tool

  1. #71
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    After some days work, the first test version of the HTML5 version is ready! ildaGen can now run straight from your browser, without installing any programs, on any operating system including Mac and Linux!

    http://bitlasers.com/ildagen

    Keep in mind it is full of bugs, and browser support is a bit messy. If it does not work properly, try using another browser. Particularily the exporting seems to be broken in certain browsers.


    Quote Originally Posted by colouredmirrorball View Post
    Some people are already attempting that. Maybe you can bundle your knowledge?
    Hmm, I am certainly not a HTML5 guru, so I don't know how much I can help.. I used a proprietary engine to create this program, and it seamlessly supports HTML5 export as well as windows, so it was not very hard at all to port it. The only real work I had to do was find a way to generate and save the files, and for that I used https://github.com/eligrey/FileSaver.js/, as well as fix some random bugs
    Last edited by Grix; 10-10-2014 at 04:17.

  2. #72
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    ...Just so you know, I played around with the browser version of this and I was like DAMN! I made a curvy line and a circle and made them move in different directions! Lol... And that was just messing around with it for 5 minutes... Money sent, product ordered... Can't wait to do some crazy stuff with this...

  3. #73
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    Quote Originally Posted by VibrationsOfDoom View Post
    ...Just so you know, I played around with the browser version of this and I was like DAMN! I made a curvy line and a circle and made them move in different directions! Lol... And that was just messing around with it for 5 minutes... Money sent, product ordered... Can't wait to do some crazy stuff with this...
    Thanks!

    For the record, I am hard at work on the next version. There will be some major new features, like the ability to import existing ILDA files and modify them. Might be a bit longer before it is released though, this is a bit more work than previous updates required, and I want to add some other stuff as well. Don't forget to suggest new features you'd like! And also please report bugs, or they may never get fixed

  4. #74
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    One thing I have an issue with, maybe I just need it explained to me: Where it says point density/resolution of the drawing tools... I have NO Idea how to set those... Usually when I'm designing images from scratch, I go by point count... For instance, in the program BMP2ILD, There's a box for pixel to point ratio (where I guess it's the number of points between onscreen pixels or something like that. If you could incorporate some way to control the point count, like in BMP2ILD, that would be awesome, especially since i have no idea how "resolution" comes into play when trying to keep a point count low (ESPECIALLY important on 20k scanners, since 1200 points is the max I design for with these scanners).

    If you need a copy of the program to see how they do this, I could provide you with one, or I'm sure some on here have a copy... I would recommend using the newest version since that program handles point counts better... Plus, it has a feature to handle the "blank lines" pixel to point count as well... Still trying to learn all the features of this kick ass program, so I may not understand what some features do exactly...

  5. #75
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    Quote Originally Posted by VibrationsOfDoom View Post
    One thing I have an issue with, maybe I just need it explained to me: Where it says point density/resolution of the drawing tools... I have NO Idea how to set those... Usually when I'm designing images from scratch, I go by point count... For instance, in the program BMP2ILD, There's a box for pixel to point ratio (where I guess it's the number of points between onscreen pixels or something like that. If you could incorporate some way to control the point count, like in BMP2ILD, that would be awesome, especially since i have no idea how "resolution" comes into play when trying to keep a point count low (ESPECIALLY important on 20k scanners, since 1200 points is the max I design for with these scanners).

    If you need a copy of the program to see how they do this, I could provide you with one, or I'm sure some on here have a copy... I would recommend using the newest version since that program handles point counts better... Plus, it has a feature to handle the "blank lines" pixel to point count as well... Still trying to learn all the features of this kick ass program, so I may not understand what some features do exactly...
    Noted, I definitely plan to expand the manual a bit and explain things like this better. Basically, the button sets the distance between each point on the figures you draw. Easily controlling the total number of points is not easy as it depends on how many and large objects you have drawn. It'd need to recalculate every object to adjust the point count for every small change you do to keep a constant number, and this is not really predicatable. As it is right now, when you create an object, it stays that way permanently and doesn't change in resolution based on what else you draw. However, in the next update you can change the resolution after the fact if you find the total number of points getting too high as you add other objects.

    If you are drawing straight lines in a single, you can basically set the resolution/density to a high enough number, that will make every line will just consist of two points, the start and the end. That will make the total point count for the file very low. You can basically try different values and experiment with the detail/point count ratio. For reference, the default value, currently 512, means one point for about every four pixels on the screen.

    The thing that is actually maybe the best thing to do to get both a good looking result is to select a pretty low resolution/point density number, like for example 128 which means one point every pixel on the screen, and then running the resulting file through a post-processor like laserboy or ild sos which can optimize the file intelligently. I plan to eventually integrate good post-optimizing directly into this program, but that is probably at least a few versions into the future.

  6. #76
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    New version 0.9.5 !

    http://bitlasers.com/opencart/index....&product_id=82

    In this version you can now load existing ilda files.
    You can also select already placed objects (and loaded ilda files) by using the up/down arrow keys, and remake them by reapplying all or some of the properties such as blanking, coloring or displacement.
    You can also delete individual objects by pressing delete.
    In addition to this there are quite a few minor refinements, like performance increases and bug fixes.

  7. #77
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    Fantastic work as always.

    One question: Will the "beam preview" / rendering be present in the web version, which appeared a few versions ago in the standalone offline version?

    Finally... any luck at getting XP support back? 0.9.5 still doesn't play ball; the earlier versions (0.9.2/0.9.3?) did.
    - There is no such word as "can't" -
    - 60% of the time it works every time -

  8. #78
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    Quote Originally Posted by danielbriggs View Post
    Fantastic work as always.

    One question: Will the "beam preview" / rendering be present in the web version, which appeared a few versions ago in the standalone offline version?

    Finally... any luck at getting XP support back? 0.9.5 still doesn't play ball; the earlier versions (0.9.2/0.9.3?) did.
    Beam previewing should already work in the web version, it does for me.. Does it not work for you?

    However, I noticed that some other features also does not seem to work in the web version, neither importing ILDA files (no easy fix but I'll look into it), but reapplying also doesn't work, it just gives me a black screen which is strange. I only tested one browser though, maybe it works in others.

    I think I might actually have found the culprit for the XP crash at startup. Or so I hope. Try this fix and let me know if it helps: http://bitlasers.com/ildagen/builds/ildagen-0.9.5.zip

  9. #79
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    It works on XP again!
    Just out of interest, what was it?

    @Web version: Beam preview... *cough* user error. I forgot which key it was.

    Thanks!
    - There is no such word as "can't" -
    - 60% of the time it works every time -

  10. #80
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    It was vsync being enabled. This also reset the window, which I guess caused the same kind of crash as when you minimize or resize the window. So the underlying cause is not fixed I think, just the fact that it happens at startup. So if you are using XP, be careful not to minimize the program, hehe

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