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Thread: The LaserBoy Thread

  1. #291
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    In case you hadn't heard, all the liberals are leaving Facebook and going to liker.com.

    They are having some growing pains, but I think they'll get it worked out.
    Creator of LaserBoy!
    LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
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    All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.

  2. #292
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    Quote Originally Posted by james View Post
    In case you hadn't heard, all the liberals are leaving Facebook and going to liker.com.

    They are having some growing pains, but I think they'll get it worked out.
    I didn't know if I should believe you so I had to check and found you aren't kidding. That's pretty hilarious to me.

  3. #293
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    Click image for larger version. 

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    This is my latest painting.

    Frank Laid Flat
    James Lehman 2020
    Acrylic on canvas 48x36 inch.
    Creator of LaserBoy!
    LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
    Download LaserBoy!
    YouTube Tutorials
    Ask me about my LaserBoy Correction Amp Kit for sale!
    All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.

  4. #294
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    I used LaserBoy in the design process of this piece.

    I actually designed the elements back in 1986. I got some isometric ruled graph paper and flipped it over on a tracing table so I could see the lines through the plain white side of the paper. I used a steel ruler and some Sharpie markers to make a set of nine originals and photocopied them 72 times each. I cut them out and glued them together into this:

    Click image for larger version. 

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    The Visible Portions Of Frank
    James Lehman 1986
    folded photocopy paper 99x49.5 inch

    Click image for larger version. 

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    The piece that I just completed (Frank Laid Flat) is the same 9 elements laid flat with colored backgrounds.

    I recreated all of the designs in CAD, saved them as a DXF file, opened that in LaserBoy, exported a high resolution bitmap from LB and colored it in in a raster image editor.

    Then I printed exact to scale 2D rulers to lay it out on the canvas.

    The solid colors are painted with liquid paint and a brush (inside of masking tape areas) and the black was done all in one shot with flat black spray paint (also with a lot of masking tape).

    Click image for larger version. 

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ID:	56742
    Creator of LaserBoy!
    LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
    Download LaserBoy!
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    All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.

  5. #295
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    Default Animated MATH!

    This version of LaserBoy introduces something completely new.

    https://laserboy.org/code/LaserBoy_Current.zip

    LaserBoy ASCII math forms!

    [single frames]
    math rhodonea
    math epicycloid
    math epitrochoid
    math hypocycloid
    math hypotrochoid
    math lissajou
    math pendulum
    math pendulum_sum
    math pendulum_xy
    math pendulum_xyz
    math harmonograph
    math harmonograph_3D
    math amplitude_mod
    math amplitude_mod_xy
    math amplitude_mod_xyz
    math frequency_mod
    math frequency_mod_xy
    math frequency_mod_xyz

    [animated frame sets]
    math rhodoneas
    math epicycloids
    math epitrochoids
    math hypocycloids
    math hypotrochoids
    math lissajous
    math pendulums
    math pendulums_sum
    math pendulums_xy
    math pendulums_xyz
    math harmonographs
    math harmonographs_3D
    math amplitude_mods
    math amplitude_mods_xy
    math amplitude_mods_xyz
    math frequency_mods
    math frequency_mods_xy
    math frequency_mods_xyz

    Each of these take parameters in a specific order from text and render into LaserBoy frames.

    All of the math is done with double float and scaled to 100% of signed short int space.

    Animations are written as two sets of identical single forms.
    LaserBoy does linear interpolation between them to create all the frames in between.

    See:
    ./LaserBoy/txt/math.txt

    To open this file

    i to import
    4 for txt
    math.txt
    1 to replace frame set

    Each form is a solid color.

    For better effect,

    g frame to palette trans
    up arrow 5 taps to the palette of pure hues.
    C (capital) to set all frames to use this palette
    ^ (shift 6) to span the palette through the vertices of all frames
    [Esc] back to main and hit
    ` ( or ~) to play the frame set

    Enjoy!
    Last edited by james; 07-01-2020 at 10:46.
    Creator of LaserBoy!
    LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
    Download LaserBoy!
    YouTube Tutorials
    Ask me about my LaserBoy Correction Amp Kit for sale!
    All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.

  6. #296
    swamidog's Avatar
    swamidog is online now Jr. Woodchuckington Janitor III, Esq.
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    cool!

    can you post some pics / video of the math frames?

    Quote Originally Posted by james View Post
    This version of LaserBoy introduces something completely new.

    https://laserboy.org/code/LaserBoy_Current.zip

    LaserBoy ASCII math forms!

    [single frames]
    math rhodonea
    math epicycloid
    math epitrochoid
    math hypocycloid
    math hypotrochoid
    math lissajou
    math pendulum
    math pendulum_sum
    math pendulum_xy
    math pendulum_xyz
    math harmonograph
    math harmonograph_3D
    math amplitude_mod
    math amplitude_mod_xy
    math amplitude_mod_xyz
    math frequency_mod
    math frequency_mod_xy
    math frequency_mod_xyz

    [animated frame sets]
    math rhodoneas
    math epicycloids
    math epitrochoids
    math hypocycloids
    math hypotrochoids
    math lissajous
    math pendulums
    math pendulums_sum
    math pendulums_xy
    math pendulums_xyz
    math harmonographs
    math harmonographs_3D
    math amplitude_mods
    math amplitude_mods_xy
    math amplitude_mods_xyz
    math frequency_mods
    math frequency_mods_xy
    math frequency_mods_xyz

    Each of these take parameters in a specific order from text and render into LaserBoy frames.

    All of the math is done with double float and scaled to 100% of signed short int space.

    Animations are written as two sets of identical single forms.
    LaserBoy does linear interpolation between them to create all the frames in between.

    See:
    ./LaserBoy/txt/math.txt

    To open this file

    i to import
    4 for txt
    math.txt
    1 to replace frame set

    Each form is a solid color.

    For better effect,

    g frame to palette trans
    up arrow 5 taps to the palette of pure hues.
    C (capital) to set all frames to use this palette
    ^ (shift 6) to span the palette through the vertices of all frames
    [Esc] back to main and hit
    ` ( or ~) to play the frame set

    Enjoy!
    suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.

  7. #297
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    Default

    Quote Originally Posted by swamidog View Post
    cool!

    can you post some pics / video of the math frames?
    http://laserboy.org/math.mp4

    This is the contents of math.txt. It is only one example of each form.

    https://laserboy.org/math.txt
    Last edited by james; 07-01-2020 at 14:03.
    Creator of LaserBoy!
    LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
    Download LaserBoy!
    YouTube Tutorials
    Ask me about my LaserBoy Correction Amp Kit for sale!
    All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.

  8. #298
    swamidog's Avatar
    swamidog is online now Jr. Woodchuckington Janitor III, Esq.
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    those are great!

    Quote Originally Posted by james View Post
    http://laserboy.org/math.mp4

    This is the contents of math.txt. It is only one example of each form.
    suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.

  9. #299
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    Default

    Quote Originally Posted by swamidog View Post
    those are great!

    Thanks.

    Take a look at math.txt.
    It's pretty easy to create some insane abstracts.

    Code:
    #
    #   This file was written by James Lehman.
    #   creator of LaserBoy,
    #
    #   the free, multiplatform laser display application
    #   that reads this format.
    #
    #   <james@akrobiz.com>
    #   Extra Stimulus Inc., Akron, Ohio USA
    #   http://laserboy.org/
    #
    #   ASCII format version: LaserBoy-txt-07-01-2020
    #
    
    ####################################################################################################
    ####################################################################################################
    #
    #   Copy the following header for txt files for version: LaserBoy-txt-07-01-2020
    #
    ####################################################################################################
    #
    #   pendulum position P1(t) =
    #   P1.amplitude * sin(t * P1.frequency + P1.phase) * e^(-P1.damping * t) + P1.offset
    #
    #   frequency_mod P1(t) ~~ P2(t) =
    #   P1.amplitude * sin(t * P1.frequency * P2(t) + P1.phase) * e^(-P1.damping * t) + P1.offset
    #
    #   In each form, if(iterations == -1)
    #   iterations = "math iterations ???"
    math iterations 200
    #
    #   In each form, if(frames == -1)
    #   frames = "math frames ???"
    math frames 4
    #
    #   phase is in radians, degrees, 0.0 to 1.0
    #   p = phase * (two_pi / one_rotation);
    #math one_rotation  6.28318530718
    math one_rotation  360.0
    #math one_rotation  1.0
    #
    #   duration is orbiting the unit circle (time).
    #   d = duration * (two_pi / one_period);
    #math one_period  6.28318530718
    math one_period  1.0
    #
    ####################################################################################################
    ####################################################################################################
    
    math one_rotation  360.0
    math one_period    1.0
    math iterations    2400
    math frames        100
    
    #----------------------------------------------
    #      single frame forms
    #----------------------------------------------
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Rhodonea
    math rhodonea 255 0 0
    #   radius  pedals_numerator  pedals_denominator
        1.0     5.0               7.0
    #   start  duration  iterations
        0.0    3.5       -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Epicycloid
    math epicycloid 255 255 0
    #   fixed_radius  roller_radius
        3.0           13.0
    #   start  duration  iterations
        0.0    13.0      -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Epitrochoid
    math epitrochoid 255 0 127
    #   fixed_radius  roller_radius  roller_offset
        3.0           4.0            6.0
    #   start  duration  iterations
        0.0    4.0       -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Hypocycloid
    math hypocycloid 0 255 255
    #   fixed_radius  roller_radius
        12.0          5.0
    #   start  duration  iterations
        0.0    5.0       -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Hypotrochoid
    math hypotrochoid 127 0 127
    #   fixed_radius  roller_radius  roller_offset
        12.0          5.0            15.0
    #   start  duration  iterations
        0.0    5.0       -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Lissajous_curve
    math lissajou 0 0 255
    #   amplitude  frequency  phase
        1.0        1.0        0.0
        1.0        1.0        90.0
    #   duration  iterations
        1.0       -1
    
    #----------------------------------------------
    math pendulum 255 255 255
    #   x(t) = t
    #   y(t) = P1(t)
    #   amplitude  frequency  phase  damping
        1.0        1.0        0.0    0.0
    #   duration  iterations
        1.0       -1
    
    #----------------------------------------------
    math pendulum_sum 0 255 0
    #   x(t) = t
    #   y(t) = P1(t) + P2(t)
    #   amplitude  frequency  phase  damping
        1.0        1.0        0.0    0.0
        0.5        10.0       0.0    0.0
    #   duration  iterations
        1.0       -1
    
    #----------------------------------------------
    math pendulum_xy 0 0 255
    #   x(t) = P1(t)
    #   y(t) = P2(t)
    #   amplitude  frequency  phase  damping  offset
        1.0        2.05       120.0  0.02     0.0
        1.0        1.0        12.0   0.01     0.0
    #   duration  iterations
        17.0      -1
    
    #----------------------------------------------
    math pendulum_xyz 128 0 128
    #   x(t) = P1(t)
    #   y(t) = P2(t)
    #   z(t) = P3(t)
    #   amplitude  frequency  phase  damping  offset
        1.0        30.1       0.0    0.22     0.0
        1.0        20.0       120.0  0.05     0.0
        1.0        40.3       0.0    0.3      0.0
    #   duration  iterations
        1.0       -1
    
    #----------------------------------------------
    math harmonograph 255 0 0
    #   https://en.wikipedia.org/wiki/Harmonograph
    #   x(t) = P1(t) + P2(t)
    #   y(t) = P3(t) + P4(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        7.0        0.0    0.0      0.0
        2.1        0.05       90.0   0.0      0.0
    #   Y
        1.0        7.2        0.0    0.0      0.0
        2.1        0.05       0.0    0.0      0.0
    #   duration  iterations
        20.0      -1
    
    #----------------------------------------------
    math harmonograph_3D 127 255 0
    #   https://en.wikipedia.org/wiki/Harmonograph
    #   x(t) = P1(t) + P2(t)
    #   y(t) = P3(t) + P4(t)
    #   z(t) = P5(t) + P6(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        6.0        0.0    0.0      0.0
        2.1        0.05       90.0   0.0      0.0
    #   Y
        1.0        6.1        0.0    0.0      0.0
        2.1        0.05       0.0    0.0      0.0
    #   Z
        1.0        6.0        0.0    0.0      0.0
        2.1        0.10       0.0    0.0      0.0
    #   duration  iterations
        20.0      -1
    
    #----------------------------------------------
    math amplitude_mod 255 255 0
    #   x(t) = t
    #   y(t) = P1(t) * P2(t)
    #   amplitude  frequency  phase  damping  offset
        1.0        100.0      0.0    0.0      0.0
        1.0        1.0        0.0    0.0      1.0
    #   duration  iterations
        1.0       -1
    
    #----------------------------------------------
    math amplitude_mod_xy 255 255 0
    #   x(t) = P1(t) * P2(t)
    #   y(t) = P3(t) * P4(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        60.0       0.0    0.0      0.0
        1.0        1.0        0.0    0.0      1.0
    #   Y
        1.0        60.0       90.0   0.0      0.0
        1.0        1.0        90.0   0.0      1.0
    #   duration  iterations
        1.0       -1
    
    #----------------------------------------------
    math amplitude_mod_xyz 200 0 127
    #   x(t) = P1(t) * P2(t)
    #   y(t) = P3(t) * P4(t)
    #   z(t) = P5(t) * P6(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        50.0       0.0    0.0      0.0
        1.0        50.3       0.0    0.0      0.70
    #   Y
        1.0        50.0       60.0   0.0      0.0
        1.0        50.7       90.0   0.0      0.70
    #   Z
        1.0        50.0       90.0   0.0      0.0
        1.0        50.9       0.0    0.0      0.70
    #   duration  iterations
        0.5       -1
    
    #----------------------------------------------
    math frequency_mod 255 255 0
    #   x(t) = t
    #   y(t) = P1(t) ~~ P2(t)
    #   amplitude  frequency  phase  damping  offset
        1.0        10.0       0.0    0.0      0.0
        0.50       1.0        0.0    0.0      2.0
    #   duration  iterations
        1.0       -1
    
    #----------------------------------------------
    math frequency_mod_xy 255 255 0
    #   x(t) = P1(t) ~~ P2(t)
    #   y(t) = P3(t) ~~ P4(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        3.0        0.0    0.0      3.0
        0.20       13.0       0.0    0.0      0.0
    #   Y
        1.0        2.0        90.0   0.0      3.0
        0.20       13.0       90.0   0.0      0.0
    #   duration  iterations
        1.1       -1
    
    #----------------------------------------------
    math frequency_mod_xyz 255 255 0
    #   x(t) = P1(t) ~~ P2(t)
    #   y(t) = P3(t) ~~ P4(t)
    #   z(t) = P5(t) ~~ P6(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        0.10       0.0    0.0      3.0
        0.20       20.0       0.0    0.0      0.0
    #   Y
        1.0        0.10       180.0  0.0      3.0
        0.20       20.7       00.0   0.0      0.0
    #   Z
        1.0        0.10       180.0  0.0      3.0
        0.20       21.40      0.0    0.0      0.0
    #   duration  iterations
        2.0       -1
    
    #----------------------------------------------
    #     animated frames forms
    #----------------------------------------------
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Rhodonea
    math rhodoneas 255 255 255
    #   radius  pedals_numerator  pedals_denominator
        1.0     7.5               8.0
    #   radius  pedals_numerator  pedals_denominator
        1.0     8.5               8.0
    #   start  duration  iterations  frames
        0.0    16.0      -1          -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Epicycloid
    math epicycloids 255 0 127
    #   fixed_radius  roller_radius
        6.95          12.0
    #   fixed_radius  roller_radius
        7.0           12.0
    #   start  duration  iterations  frames
        0.0    36.0      -1          -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Epitrochoid
    math epitrochoids 127 0 255
    #   fixed_radius  roller_radius  roller_offset
        5.0           1.0            -11.0
    #   fixed_radius  roller_radius  roller_offset
        5.0           1.0            11.0
    #   start  duration  iterations  frames
        0.10   1.0       -1        -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Hypocycloid
    math hypocycloids 255 255 0
    #   fixed_radius  roller_radius
        30.0          20.0
    #   fixed_radius  roller_radius
        30.0          19.7
    #   start  duration  iterations  frames
        0.25   20.0      -1          -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Hypotrochoid
    math hypotrochoids 127 255 127
    #   fixed_radius  roller_radius  roller_offset
        6.4           13.0           11.0
    #   fixed_radius  roller_radius  roller_offset
        6.6           13.0           11.0
    #   start  duration  iterations  frames
        0.25   26.0      -1          -1
    
    #----------------------------------------------
    #   https://en.wikipedia.org/wiki/Lissajous_curve
    math lissajous 63 63 255
    #   amplitude  frequency  phase
        1.0        5.0        0.0
        1.0        7.0        0.0
    #   amplitude  frequency  phase
        1.0        5.0        0.0
        1.0        7.03       180.0
    #   duration  iterations  frames
        6.0       -1          -1
    
    #----------------------------------------------
    math pendulums 255 127 0
    #   x(t) = t
    #   y(t) = P1(t)
    #   amplitude  frequency  phase  damping
        3.14       1.0        0.0    0.0
    #   amplitude  frequency  phase  damping
        3.14       30.0       0.0    1.0
    #   duration  iterations  frames
        1.0        -1         -1
    
    #----------------------------------------------
    math pendulums_sum 255 127 0
    #   x(t) = t
    #   y(t) = P1(t) + P2(t)
    #   amplitude  frequency  phase  damping  offset
        1.5        1.0        0.0    0.0      0.0
        0.0        33.0       0.0    0.0      0.0
    #   amplitude  frequency  phase  damping  offset
        1.5        3.3        0.0    0.0      0.0
        1.5        33.0       0.0    0.0      0.0
    #   duration  iterations  frames
        1.0       -1          -1
    
    #----------------------------------------------
    math pendulums_xy 0 255 255
    #   x(t) = P1(t)
    #   y(t) = P2(t)
    #   amplitude  frequency  phase  damping  offset
        1.0        3.0        0.0    0.0007   0.0
        1.0        5.011      180.0  0.0007   0.0
    #   amplitude  frequency  phase  damping  offset
        1.0        3.0        0.0    0.06     0.0
        1.0        5.0        0.0    0.06     0.0
    #   duration  iterations  frames
        15.0      -1          -1
    
    #----------------------------------------------
    math pendulums_xyz 128 0 128
    #   x(t) = P1(t)
    #   y(t) = P2(t)
    #   z(t) = P3(t)
    #   amplitude  frequency  phase  damping  offset
        1.0        3.0        0.0    0.005    0.0
        1.0        4.0        90.0   0.005    0.0
        1.0        10.0       0.0    0.005    0.0
    #   amplitude  frequency  phase  damping  offset
        1.0        3.0        0.0    0.01     0.0
        1.0        4.02       110.0  0.015    0.0
        1.0        10.0       0.0    0.01     0.0
    #   duration  iterations  frames
        12.0      -1          -1
    
    #----------------------------------------------
    math harmonographs 255 0 0
    #   https://en.wikipedia.org/wiki/Harmonograph
    #   x(t) = P1(t) + P2(t)
    #   y(t) = P3(t) + P4(t)
    #   amplitude  frequency  phase  damping  offset
        1.0        1.5        0.0    0.0      0.0
        1.13       0.05       90.0   0.0      0.0
        1.0        1.5        90.0   0.0      0.0
        1.13       0.05       0.0    0.0      0.0
    #   amplitude  frequency  phase  damping  offset
        1.0        1.5        0.0    0.024    0.0
        1.13       0.05       90.0   0.02     0.0
        1.0        1.5        90.0   0.024    0.0
        1.13       0.05       0.0    0.02     0.0
    #   duration  iterations  frames
        40.0      -1          -1
    
        #----------------------------------------------
    math harmonographs_3D 127 255 0
    #   https://en.wikipedia.org/wiki/Harmonograph
    #   x(t) = P1(t) + P2(t)
    #   y(t) = P3(t) + P4(t)
    #   z(t) = P5(t) + P6(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        6.0        0.0    0.0      0.0
        2.1        0.05       0.0    0.0      0.0
    #   Y
        1.0        6.0        30.0   0.0      0.0
        2.1        0.05       0.0    0.0      0.0
    #   Z
        1.0        6.0        0.0    0.0      0.0
        2.1        0.15       0.0    0.0      0.0
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        6.0        0.0    0.0      0.0
        2.1        0.05       120.0  0.0      0.0
    #   Y
        1.0        6.2        0.0    0.0      0.0
        2.1        0.05       0.0    0.0      0.0
    #   Z
        1.0        6.0        0.0    0.0      0.0
        2.1        0.10       0.0    0.0      0.0
    #   duration  iterations  frames
        20.0      -1          -1
    
    #----------------------------------------------
    math amplitude_mods 0 200 0
    #   x(t) = t
    #   y(t) = P1(t) * P2(t)
    #   amplitude  frequency  phase  damping  offset
        1.0        20.0       0.0    0.0      0.0
        1.0        1.0        0.0    0.0      1.0
    #   amplitude  frequency  phase  damping  offset
        1.0        20.0       0.0    0.0      0.0
        1.0        1.0        180.0  0.0      1.0
    #   duration  iterations  frames
        2.0       -1        -1
    
    #----------------------------------------------
    math amplitude_mods_xy 0 127 255
    #   x(t) = P1(t) * P2(t)
    #   y(t) = P3(t) * P4(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        60.0       0.0    0.0      0.0
        1.0        1.0        0.0    0.0      1.0
    #   Y
        1.0        60.0       90.0   0.0      0.0
        1.0        1.0        90.0   0.0      1.0
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        60.0       0.0    0.0      0.0
        1.0        1.0        0.0    0.0      1.0
    #   Y
        1.0        60.0       270.0  0.0      0.0
        1.0        1.0        90.0   0.0      1.0
    #   duration  iterations  frames
        1.0       -1          -1
    
    #----------------------------------------------
    math amplitude_mods_xyz 200 0 127
    #   x(t) = P1(t) * P2(t)
    #   y(t) = P3(t) * P4(t)
    #   z(t) = P5(t) * P6(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        70.0       0.0    0.0      0.0
        1.0        70.4       70.0   0.0      0.350
    #   X
        1.0        70.0       60.0   0.0      0.0
        1.0        70.6       90.0   0.0      0.350
    #   Y
        1.0        70.0       90.0   0.0      0.0
        1.0        70.8       0.0    0.0      0.350
    #   amplitude  frequency  phase  damping  offset
    #   Z
        1.0        70.0       90.0   0.0      0.0
        1.0        71.2       20.0   0.0      0.650
    #   Y
        1.0        70.0       100.0  0.0      0.0
        1.0        72.6       90.0   0.0      0.650
    #   Z
        1.0        70.0       200.0  0.0      0.0
        1.0        73.3       0.0    0.0      0.650
    #   duration  iterations  frames
        0.15      -1          -1
    
    #----------------------------------------------
    math frequency_mods 0 160 0
    #   x(t) = t
    #   y(t) = P1(t) ~~ P2(t)
    #   amplitude  frequency  phase  damping  offset
        3.0        0.3        0.0    0.0      0.0
        0.350      3.0        0.0    0.0      2.0
    #   amplitude  frequency  phase  damping  offset
        3.0        0.3        180.0  0.0      0.0
        0.350      3.3        0.0    0.0      2.0
    #   duration  iterations  frames
        2.0       -1          -1
    
    #----------------------------------------------
    math frequency_mods_xy 255 255 255
    #   x(t) = P1(t) ~~ P2(t)
    #   y(t) = P3(t) ~~ P4(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        1.0        0.0    0.0      3.1
        0.20       7.0        0.0    0.0      0.0
    #   Y
        1.0        1.0        0.0    0.0      3.1
        0.20       7.0        90.0   0.0      0.0
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        1.0        360.0  0.0      3.1
        0.20       7.0        0.0    0.0      0.0
    #   Y
        1.0        1.0        360.0  0.0      3.1
        0.20       7.0        90.0   0.0      0.0
    #   duration  iterations  frames
        1.0       -1          -1
    
    #----------------------------------------------
    math frequency_mods_xyz 255 255 0
    #   x(t) = P1(t) ~~ P2(t)
    #   y(t) = P3(t) ~~ P4(t)
    #   z(t) = P5(t) ~~ P6(t)
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        0.10       0.0    0.0      3.0
        0.20       20.0       0.0    0.0      0.0
    #   Y
        1.0        0.10       180.0  0.0      3.0
        0.20       20.7       00.0   0.0      0.0
    #   Z
        1.0        0.10       180.0  0.0      3.0
        0.20       21.4       00.0   0.0      0.0
    #   amplitude  frequency  phase  damping  offset
    #   X
        1.0        0.10       0.0    0.0      3.0
        0.20       20.0       0.0    0.0      0.0
    #   Y
        1.0        0.10       180.0  0.0      3.0
        0.20       20.7       360.0  0.0      0.0
    #   Z
        1.0        0.10       180.0  0.0      3.0
        0.20       21.4       360.0  0.0      0.0
    #   duration  iterations  frames
        2.0       -1          -1
    
    ###############################################
    ###############################################
    If you really want to see something, after you change to the palette of all hues,
    apply the frame set effect 'echos'. Add as many trails as you can handle. Say yes to the color shifting.
    Then play the animation on your screen.
    Last edited by james; 07-03-2020 at 07:44.
    Creator of LaserBoy!
    LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
    Download LaserBoy!
    YouTube Tutorials
    Ask me about my LaserBoy Correction Amp Kit for sale!
    All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.

  10. #300
    Join Date
    Mar 2012
    Location
    Akron, Ohio USA
    Posts
    2,197

    Default

    I made a difference today.
    Have plans for much more.
    Last edited by james; 07-01-2020 at 18:48.
    Creator of LaserBoy!
    LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
    Download LaserBoy!
    YouTube Tutorials
    Ask me about my LaserBoy Correction Amp Kit for sale!
    All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.

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