Originally Posted by
Greg
Using the following code to generate the shape shown:
math normalize_frames_with_origin no
math normalize_frames_individually no
math include_unit_reference no
math to_frame 0.50
# one oscillator
math LBO1 phase 90.0
math LBO1 amplitude 1.0
math LBO2 amplitude 1.0
math lissajou
# another oscillator
math LBO1 reset
math LBO2 reset
math LBO1 phase 90.0
math LBO1 amplitude 0.5
math LBO1 frequency -3.0
math LBO2 amplitude 0.5
math LBO2 frequency -3.0
math lissajou
# sum oscillators
math add
# output
math render
Now, instead of adding the two frame sets, how do I multiply both axes of one frame set with say, 20 percent of one axis in the other frame set?
Good example, some of it makes sense, some not as much. Mainly because I've not had time to review your LB basics.
how does the result change with +3 vs -3 freq difference? I mean it is still a |1:3| ratio. Maybe it has to do with the default freq value when not stated or declared.
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Everything depends on everything else