In case you hadn't heard, all the liberals are leaving Facebook and going to liker.com.
They are having some growing pains, but I think they'll get it worked out.
In case you hadn't heard, all the liberals are leaving Facebook and going to liker.com.
They are having some growing pains, but I think they'll get it worked out.
Creator of LaserBoy!
LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
Download LaserBoy!
YouTube Tutorials
Ask me about my LaserBoy Correction Amp Kit for sale!
All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.
Creator of LaserBoy!
LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
Download LaserBoy!
YouTube Tutorials
Ask me about my LaserBoy Correction Amp Kit for sale!
All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.
I used LaserBoy in the design process of this piece.
I actually designed the elements back in 1986. I got some isometric ruled graph paper and flipped it over on a tracing table so I could see the lines through the plain white side of the paper. I used a steel ruler and some Sharpie markers to make a set of nine originals and photocopied them 72 times each. I cut them out and glued them together into this:
The Visible Portions Of Frank
James Lehman 1986
folded photocopy paper 99x49.5 inch
The piece that I just completed (Frank Laid Flat) is the same 9 elements laid flat with colored backgrounds.
I recreated all of the designs in CAD, saved them as a DXF file, opened that in LaserBoy, exported a high resolution bitmap from LB and colored it in in a raster image editor.
Then I printed exact to scale 2D rulers to lay it out on the canvas.
The solid colors are painted with liquid paint and a brush (inside of masking tape areas) and the black was done all in one shot with flat black spray paint (also with a lot of masking tape).
Creator of LaserBoy!
LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
Download LaserBoy!
YouTube Tutorials
Ask me about my LaserBoy Correction Amp Kit for sale!
All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.
This version of LaserBoy introduces something completely new.
https://laserboy.org/code/LaserBoy_Current.zip
LaserBoy ASCII math forms!
[single frames]
math rhodonea
math epicycloid
math epitrochoid
math hypocycloid
math hypotrochoid
math lissajou
math pendulum
math pendulum_sum
math pendulum_xy
math pendulum_xyz
math harmonograph
math harmonograph_3D
math amplitude_mod
math amplitude_mod_xy
math amplitude_mod_xyz
math frequency_mod
math frequency_mod_xy
math frequency_mod_xyz
[animated frame sets]
math rhodoneas
math epicycloids
math epitrochoids
math hypocycloids
math hypotrochoids
math lissajous
math pendulums
math pendulums_sum
math pendulums_xy
math pendulums_xyz
math harmonographs
math harmonographs_3D
math amplitude_mods
math amplitude_mods_xy
math amplitude_mods_xyz
math frequency_mods
math frequency_mods_xy
math frequency_mods_xyz
Each of these take parameters in a specific order from text and render into LaserBoy frames.
All of the math is done with double float and scaled to 100% of signed short int space.
Animations are written as two sets of identical single forms.
LaserBoy does linear interpolation between them to create all the frames in between.
See:
./LaserBoy/txt/math.txt
To open this file
i to import
4 for txt
math.txt
1 to replace frame set
Each form is a solid color.
For better effect,
g frame to palette trans
up arrow 5 taps to the palette of pure hues.
C (capital) to set all frames to use this palette
^ (shift 6) to span the palette through the vertices of all frames
[Esc] back to main and hit
` ( or ~) to play the frame set
Enjoy!
Last edited by james; 07-01-2020 at 10:46.
Creator of LaserBoy!
LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
Download LaserBoy!
YouTube Tutorials
Ask me about my LaserBoy Correction Amp Kit for sale!
All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.
suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness.
http://laserboy.org/math.mp4
This is the contents of math.txt. It is only one example of each form.
https://laserboy.org/math.txt
Last edited by james; 07-01-2020 at 14:03.
Creator of LaserBoy!
LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
Download LaserBoy!
YouTube Tutorials
Ask me about my LaserBoy Correction Amp Kit for sale!
All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.
Thanks.
Take a look at math.txt.
It's pretty easy to create some insane abstracts.
If you really want to see something, after you change to the palette of all hues,Code:# # This file was written by James Lehman. # creator of LaserBoy, # # the free, multiplatform laser display application # that reads this format. # # <james@akrobiz.com> # Extra Stimulus Inc., Akron, Ohio USA # http://laserboy.org/ # # ASCII format version: LaserBoy-txt-07-01-2020 # #################################################################################################### #################################################################################################### # # Copy the following header for txt files for version: LaserBoy-txt-07-01-2020 # #################################################################################################### # # pendulum position P1(t) = # P1.amplitude * sin(t * P1.frequency + P1.phase) * e^(-P1.damping * t) + P1.offset # # frequency_mod P1(t) ~~ P2(t) = # P1.amplitude * sin(t * P1.frequency * P2(t) + P1.phase) * e^(-P1.damping * t) + P1.offset # # In each form, if(iterations == -1) # iterations = "math iterations ???" math iterations 200 # # In each form, if(frames == -1) # frames = "math frames ???" math frames 4 # # phase is in radians, degrees, 0.0 to 1.0 # p = phase * (two_pi / one_rotation); #math one_rotation 6.28318530718 math one_rotation 360.0 #math one_rotation 1.0 # # duration is orbiting the unit circle (time). # d = duration * (two_pi / one_period); #math one_period 6.28318530718 math one_period 1.0 # #################################################################################################### #################################################################################################### math one_rotation 360.0 math one_period 1.0 math iterations 2400 math frames 100 #---------------------------------------------- # single frame forms #---------------------------------------------- #---------------------------------------------- # https://en.wikipedia.org/wiki/Rhodonea math rhodonea 255 0 0 # radius pedals_numerator pedals_denominator 1.0 5.0 7.0 # start duration iterations 0.0 3.5 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Epicycloid math epicycloid 255 255 0 # fixed_radius roller_radius 3.0 13.0 # start duration iterations 0.0 13.0 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Epitrochoid math epitrochoid 255 0 127 # fixed_radius roller_radius roller_offset 3.0 4.0 6.0 # start duration iterations 0.0 4.0 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Hypocycloid math hypocycloid 0 255 255 # fixed_radius roller_radius 12.0 5.0 # start duration iterations 0.0 5.0 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Hypotrochoid math hypotrochoid 127 0 127 # fixed_radius roller_radius roller_offset 12.0 5.0 15.0 # start duration iterations 0.0 5.0 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Lissajous_curve math lissajou 0 0 255 # amplitude frequency phase 1.0 1.0 0.0 1.0 1.0 90.0 # duration iterations 1.0 -1 #---------------------------------------------- math pendulum 255 255 255 # x(t) = t # y(t) = P1(t) # amplitude frequency phase damping 1.0 1.0 0.0 0.0 # duration iterations 1.0 -1 #---------------------------------------------- math pendulum_sum 0 255 0 # x(t) = t # y(t) = P1(t) + P2(t) # amplitude frequency phase damping 1.0 1.0 0.0 0.0 0.5 10.0 0.0 0.0 # duration iterations 1.0 -1 #---------------------------------------------- math pendulum_xy 0 0 255 # x(t) = P1(t) # y(t) = P2(t) # amplitude frequency phase damping offset 1.0 2.05 120.0 0.02 0.0 1.0 1.0 12.0 0.01 0.0 # duration iterations 17.0 -1 #---------------------------------------------- math pendulum_xyz 128 0 128 # x(t) = P1(t) # y(t) = P2(t) # z(t) = P3(t) # amplitude frequency phase damping offset 1.0 30.1 0.0 0.22 0.0 1.0 20.0 120.0 0.05 0.0 1.0 40.3 0.0 0.3 0.0 # duration iterations 1.0 -1 #---------------------------------------------- math harmonograph 255 0 0 # https://en.wikipedia.org/wiki/Harmonograph # x(t) = P1(t) + P2(t) # y(t) = P3(t) + P4(t) # amplitude frequency phase damping offset # X 1.0 7.0 0.0 0.0 0.0 2.1 0.05 90.0 0.0 0.0 # Y 1.0 7.2 0.0 0.0 0.0 2.1 0.05 0.0 0.0 0.0 # duration iterations 20.0 -1 #---------------------------------------------- math harmonograph_3D 127 255 0 # https://en.wikipedia.org/wiki/Harmonograph # x(t) = P1(t) + P2(t) # y(t) = P3(t) + P4(t) # z(t) = P5(t) + P6(t) # amplitude frequency phase damping offset # X 1.0 6.0 0.0 0.0 0.0 2.1 0.05 90.0 0.0 0.0 # Y 1.0 6.1 0.0 0.0 0.0 2.1 0.05 0.0 0.0 0.0 # Z 1.0 6.0 0.0 0.0 0.0 2.1 0.10 0.0 0.0 0.0 # duration iterations 20.0 -1 #---------------------------------------------- math amplitude_mod 255 255 0 # x(t) = t # y(t) = P1(t) * P2(t) # amplitude frequency phase damping offset 1.0 100.0 0.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 # duration iterations 1.0 -1 #---------------------------------------------- math amplitude_mod_xy 255 255 0 # x(t) = P1(t) * P2(t) # y(t) = P3(t) * P4(t) # amplitude frequency phase damping offset # X 1.0 60.0 0.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 # Y 1.0 60.0 90.0 0.0 0.0 1.0 1.0 90.0 0.0 1.0 # duration iterations 1.0 -1 #---------------------------------------------- math amplitude_mod_xyz 200 0 127 # x(t) = P1(t) * P2(t) # y(t) = P3(t) * P4(t) # z(t) = P5(t) * P6(t) # amplitude frequency phase damping offset # X 1.0 50.0 0.0 0.0 0.0 1.0 50.3 0.0 0.0 0.70 # Y 1.0 50.0 60.0 0.0 0.0 1.0 50.7 90.0 0.0 0.70 # Z 1.0 50.0 90.0 0.0 0.0 1.0 50.9 0.0 0.0 0.70 # duration iterations 0.5 -1 #---------------------------------------------- math frequency_mod 255 255 0 # x(t) = t # y(t) = P1(t) ~~ P2(t) # amplitude frequency phase damping offset 1.0 10.0 0.0 0.0 0.0 0.50 1.0 0.0 0.0 2.0 # duration iterations 1.0 -1 #---------------------------------------------- math frequency_mod_xy 255 255 0 # x(t) = P1(t) ~~ P2(t) # y(t) = P3(t) ~~ P4(t) # amplitude frequency phase damping offset # X 1.0 3.0 0.0 0.0 3.0 0.20 13.0 0.0 0.0 0.0 # Y 1.0 2.0 90.0 0.0 3.0 0.20 13.0 90.0 0.0 0.0 # duration iterations 1.1 -1 #---------------------------------------------- math frequency_mod_xyz 255 255 0 # x(t) = P1(t) ~~ P2(t) # y(t) = P3(t) ~~ P4(t) # z(t) = P5(t) ~~ P6(t) # amplitude frequency phase damping offset # X 1.0 0.10 0.0 0.0 3.0 0.20 20.0 0.0 0.0 0.0 # Y 1.0 0.10 180.0 0.0 3.0 0.20 20.7 00.0 0.0 0.0 # Z 1.0 0.10 180.0 0.0 3.0 0.20 21.40 0.0 0.0 0.0 # duration iterations 2.0 -1 #---------------------------------------------- # animated frames forms #---------------------------------------------- #---------------------------------------------- # https://en.wikipedia.org/wiki/Rhodonea math rhodoneas 255 255 255 # radius pedals_numerator pedals_denominator 1.0 7.5 8.0 # radius pedals_numerator pedals_denominator 1.0 8.5 8.0 # start duration iterations frames 0.0 16.0 -1 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Epicycloid math epicycloids 255 0 127 # fixed_radius roller_radius 6.95 12.0 # fixed_radius roller_radius 7.0 12.0 # start duration iterations frames 0.0 36.0 -1 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Epitrochoid math epitrochoids 127 0 255 # fixed_radius roller_radius roller_offset 5.0 1.0 -11.0 # fixed_radius roller_radius roller_offset 5.0 1.0 11.0 # start duration iterations frames 0.10 1.0 -1 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Hypocycloid math hypocycloids 255 255 0 # fixed_radius roller_radius 30.0 20.0 # fixed_radius roller_radius 30.0 19.7 # start duration iterations frames 0.25 20.0 -1 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Hypotrochoid math hypotrochoids 127 255 127 # fixed_radius roller_radius roller_offset 6.4 13.0 11.0 # fixed_radius roller_radius roller_offset 6.6 13.0 11.0 # start duration iterations frames 0.25 26.0 -1 -1 #---------------------------------------------- # https://en.wikipedia.org/wiki/Lissajous_curve math lissajous 63 63 255 # amplitude frequency phase 1.0 5.0 0.0 1.0 7.0 0.0 # amplitude frequency phase 1.0 5.0 0.0 1.0 7.03 180.0 # duration iterations frames 6.0 -1 -1 #---------------------------------------------- math pendulums 255 127 0 # x(t) = t # y(t) = P1(t) # amplitude frequency phase damping 3.14 1.0 0.0 0.0 # amplitude frequency phase damping 3.14 30.0 0.0 1.0 # duration iterations frames 1.0 -1 -1 #---------------------------------------------- math pendulums_sum 255 127 0 # x(t) = t # y(t) = P1(t) + P2(t) # amplitude frequency phase damping offset 1.5 1.0 0.0 0.0 0.0 0.0 33.0 0.0 0.0 0.0 # amplitude frequency phase damping offset 1.5 3.3 0.0 0.0 0.0 1.5 33.0 0.0 0.0 0.0 # duration iterations frames 1.0 -1 -1 #---------------------------------------------- math pendulums_xy 0 255 255 # x(t) = P1(t) # y(t) = P2(t) # amplitude frequency phase damping offset 1.0 3.0 0.0 0.0007 0.0 1.0 5.011 180.0 0.0007 0.0 # amplitude frequency phase damping offset 1.0 3.0 0.0 0.06 0.0 1.0 5.0 0.0 0.06 0.0 # duration iterations frames 15.0 -1 -1 #---------------------------------------------- math pendulums_xyz 128 0 128 # x(t) = P1(t) # y(t) = P2(t) # z(t) = P3(t) # amplitude frequency phase damping offset 1.0 3.0 0.0 0.005 0.0 1.0 4.0 90.0 0.005 0.0 1.0 10.0 0.0 0.005 0.0 # amplitude frequency phase damping offset 1.0 3.0 0.0 0.01 0.0 1.0 4.02 110.0 0.015 0.0 1.0 10.0 0.0 0.01 0.0 # duration iterations frames 12.0 -1 -1 #---------------------------------------------- math harmonographs 255 0 0 # https://en.wikipedia.org/wiki/Harmonograph # x(t) = P1(t) + P2(t) # y(t) = P3(t) + P4(t) # amplitude frequency phase damping offset 1.0 1.5 0.0 0.0 0.0 1.13 0.05 90.0 0.0 0.0 1.0 1.5 90.0 0.0 0.0 1.13 0.05 0.0 0.0 0.0 # amplitude frequency phase damping offset 1.0 1.5 0.0 0.024 0.0 1.13 0.05 90.0 0.02 0.0 1.0 1.5 90.0 0.024 0.0 1.13 0.05 0.0 0.02 0.0 # duration iterations frames 40.0 -1 -1 #---------------------------------------------- math harmonographs_3D 127 255 0 # https://en.wikipedia.org/wiki/Harmonograph # x(t) = P1(t) + P2(t) # y(t) = P3(t) + P4(t) # z(t) = P5(t) + P6(t) # amplitude frequency phase damping offset # X 1.0 6.0 0.0 0.0 0.0 2.1 0.05 0.0 0.0 0.0 # Y 1.0 6.0 30.0 0.0 0.0 2.1 0.05 0.0 0.0 0.0 # Z 1.0 6.0 0.0 0.0 0.0 2.1 0.15 0.0 0.0 0.0 # amplitude frequency phase damping offset # X 1.0 6.0 0.0 0.0 0.0 2.1 0.05 120.0 0.0 0.0 # Y 1.0 6.2 0.0 0.0 0.0 2.1 0.05 0.0 0.0 0.0 # Z 1.0 6.0 0.0 0.0 0.0 2.1 0.10 0.0 0.0 0.0 # duration iterations frames 20.0 -1 -1 #---------------------------------------------- math amplitude_mods 0 200 0 # x(t) = t # y(t) = P1(t) * P2(t) # amplitude frequency phase damping offset 1.0 20.0 0.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 # amplitude frequency phase damping offset 1.0 20.0 0.0 0.0 0.0 1.0 1.0 180.0 0.0 1.0 # duration iterations frames 2.0 -1 -1 #---------------------------------------------- math amplitude_mods_xy 0 127 255 # x(t) = P1(t) * P2(t) # y(t) = P3(t) * P4(t) # amplitude frequency phase damping offset # X 1.0 60.0 0.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 # Y 1.0 60.0 90.0 0.0 0.0 1.0 1.0 90.0 0.0 1.0 # amplitude frequency phase damping offset # X 1.0 60.0 0.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 # Y 1.0 60.0 270.0 0.0 0.0 1.0 1.0 90.0 0.0 1.0 # duration iterations frames 1.0 -1 -1 #---------------------------------------------- math amplitude_mods_xyz 200 0 127 # x(t) = P1(t) * P2(t) # y(t) = P3(t) * P4(t) # z(t) = P5(t) * P6(t) # amplitude frequency phase damping offset # X 1.0 70.0 0.0 0.0 0.0 1.0 70.4 70.0 0.0 0.350 # X 1.0 70.0 60.0 0.0 0.0 1.0 70.6 90.0 0.0 0.350 # Y 1.0 70.0 90.0 0.0 0.0 1.0 70.8 0.0 0.0 0.350 # amplitude frequency phase damping offset # Z 1.0 70.0 90.0 0.0 0.0 1.0 71.2 20.0 0.0 0.650 # Y 1.0 70.0 100.0 0.0 0.0 1.0 72.6 90.0 0.0 0.650 # Z 1.0 70.0 200.0 0.0 0.0 1.0 73.3 0.0 0.0 0.650 # duration iterations frames 0.15 -1 -1 #---------------------------------------------- math frequency_mods 0 160 0 # x(t) = t # y(t) = P1(t) ~~ P2(t) # amplitude frequency phase damping offset 3.0 0.3 0.0 0.0 0.0 0.350 3.0 0.0 0.0 2.0 # amplitude frequency phase damping offset 3.0 0.3 180.0 0.0 0.0 0.350 3.3 0.0 0.0 2.0 # duration iterations frames 2.0 -1 -1 #---------------------------------------------- math frequency_mods_xy 255 255 255 # x(t) = P1(t) ~~ P2(t) # y(t) = P3(t) ~~ P4(t) # amplitude frequency phase damping offset # X 1.0 1.0 0.0 0.0 3.1 0.20 7.0 0.0 0.0 0.0 # Y 1.0 1.0 0.0 0.0 3.1 0.20 7.0 90.0 0.0 0.0 # amplitude frequency phase damping offset # X 1.0 1.0 360.0 0.0 3.1 0.20 7.0 0.0 0.0 0.0 # Y 1.0 1.0 360.0 0.0 3.1 0.20 7.0 90.0 0.0 0.0 # duration iterations frames 1.0 -1 -1 #---------------------------------------------- math frequency_mods_xyz 255 255 0 # x(t) = P1(t) ~~ P2(t) # y(t) = P3(t) ~~ P4(t) # z(t) = P5(t) ~~ P6(t) # amplitude frequency phase damping offset # X 1.0 0.10 0.0 0.0 3.0 0.20 20.0 0.0 0.0 0.0 # Y 1.0 0.10 180.0 0.0 3.0 0.20 20.7 00.0 0.0 0.0 # Z 1.0 0.10 180.0 0.0 3.0 0.20 21.4 00.0 0.0 0.0 # amplitude frequency phase damping offset # X 1.0 0.10 0.0 0.0 3.0 0.20 20.0 0.0 0.0 0.0 # Y 1.0 0.10 180.0 0.0 3.0 0.20 20.7 360.0 0.0 0.0 # Z 1.0 0.10 180.0 0.0 3.0 0.20 21.4 360.0 0.0 0.0 # duration iterations frames 2.0 -1 -1 ############################################### ###############################################
apply the frame set effect 'echos'. Add as many trails as you can handle. Say yes to the color shifting.
Then play the animation on your screen.
Last edited by james; 07-03-2020 at 07:44.
Creator of LaserBoy!
LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
Download LaserBoy!
YouTube Tutorials
Ask me about my LaserBoy Correction Amp Kit for sale!
All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.
I made a difference today.
Have plans for much more.
Last edited by james; 07-01-2020 at 18:48.
Creator of LaserBoy!
LaserBoy is free and runs in Windows, MacOS and Linux (including Raspberry Pi!).
Download LaserBoy!
YouTube Tutorials
Ask me about my LaserBoy Correction Amp Kit for sale!
All software has a learning curve usually proportional to its capabilities and unique features. Pointing with a mouse is in no way easier than tapping a key.