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Thread: Pangolin Abstract Generator *ROCKS*

  1. #21
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    haha thanks for the comments on my software. Glad to help out.

  2. #22
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    mixedgas is offline Creaky Old Award Winning Bastard Technologist
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    Ok Steve, you've sparked by curiosity, what would the benefits be of a sample and hold circuit for an abstract generator?

    takes symetrical chunks of the abstract and folds  them back in and 
    adds/multiplys them in a different orientation bac k into the image. Thats a understatement. To my kn owledge  the only language that has descriptions o f 
    abstract art is Arabic and I dont speak it.  Remem ebr I havent upgraded to a qm2000 yet, have to man y medical bills to pay.So I have only seen bits an d pieces of the new abstart gen in pango. My partn er/buddy Karl wants the SH added, but then if hes  desperate, he can patch the pango output into the  console and record to adat.

    Steve  


    David[/QUOTE]
    Last edited by mixedgas; 06-04-2007 at 11:49.

  3. #23
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    Default reply to steve about sample and hold

    " 15 characters"
    Last edited by Laser Wizardry; 11-13-2015 at 11:22.

  4. #24
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    Very nice! I'm a big fan of manual controls, a nice console with hundreds of knobs and buttons would be great! I've always though it would be neat to build a console that could interface directly with pangolin's abstract generator, so instead of having to use your mouse to control oscillators you have a nice big console to do it, which would allow you to change multiple things at once.

    David

  5. #25
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    " 15 characters"
    Last edited by Laser Wizardry; 11-13-2015 at 11:22.

  6. #26
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    Quote Originally Posted by DZurcher View Post
    Very nice! I'm a big fan of manual controls, a nice console with hundreds of knobs and buttons would be great! I've always though it would be neat to build a console that could interface directly with pangolin's abstract generator, so instead of having to use your mouse to control oscillators you have a nice big console to do it, which would allow you to change multiple things at once.

    David
    That's why I mentioned MIDI.

    Use two controller messages if you want more than 7 bits.

    If you don't use MIDI you must reinvent a COMPLEX wheel.

    If you do use MIDI, you get to use fun stuff like Doepfer's 'Pocket Electronics' modules and other cheap and powerful bits of hardware to build your own control surfaces with.

    Of course, all this depends on the makers of Pangolin taking MIDI seriously. No-one responded to my mention of MIDI before, so either they're not, or they're keeping quiet while preparing nice suprises.
    Last edited by The_Doctor; 06-27-2007 at 10:18.

  7. #27
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    That's why I mentioned MIDI.
    Hmm, actually, you can already use MIDI to interface with Pangolin's Live! feature... My thought was a serial console interface.

  8. #28
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    What must it do that MIDI can't do? I mean MIDI, not MIDI as currently used in Pangolin. It's versatile, fairly fast, there's a lot of stuff already made for it. Why isn't it enough?

  9. #29
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    I've never really had much interest in MIDI. Perhaps I will look into it some in the future, but just don't have any need for it now.

    I mean MIDI, not MIDI as currently used in Pangolin.
    Not quite sure I understand the meaning of that statement. Are there 2 different MIDI's?!

    It's versatile, fairly fast, there's a lot of stuff already made for it. Why isn't it enough?
    Perhaps it is capable of getting the job done, but I doubt there is already a console built that could give full control over all the adjustments in Pangolin's abstract generator. Just thinking about it in my head, a manual console for pangolin's abstract generator would need somewhere around 23 knobs and probably an equal number of buttons. Plus a method of selecting a frame file as a waveform for the 3 different oscillator banks, plus color. It'd be a pretty kick ass looking console in my opinion! I still think I would prefer it to be on a serial interface. Then it could be used on laptops and pc's without the need for anything extra...

    David

  10. #30
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    MIDI is very functional, but there are some things that are better left to analog controls. It doesn't matter if it *could* be done with MIDI, the question is, would it be BETTER if it was done with MIDI. The fact that NONE of the abstract boards I've ever seen or read about used MIDI to control them (apart from beat matching and event triggering) tells me that several very intelligent people looked at it, and decided that going with discrete analog controls offered a better product.

    The problem with MIDI is analogous to the problem with only having one tool in your toolbox. When all you have is a hammer, everything starts to look like a nail.

    Playing on a MIDI keyboard might seem like a cool way to control a laser show, until you actually look at all the extra controls on a true analog laser show controller. Then you realize that you've got lots of compromises to make if you're going to do everything in MIDI. Now, using a keyboard to TRIGGER effects is fine, but that's only a very small part of the overall controller.

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