So say you have a mirror in a scene and you want to break the mirror apart AND you want the sections of the image to go with the parts falling off the wall....HOW.
Here are my thoughts so far.
The mirror has the sections prebroken but you put a layer above it that is not broken that shows the image. Then you remove the solid mirror with image in one single frame to show the sections.
The sections then are animated to fall or move as you like.
Any suggestions on how to break the image apart and apply it to the pieces?
In LSX I'd do a ton of masks and only show the part visible in the section of mirror. The rest of the image would be invisible.
How to do this in Beyond is Ahem....Beyond me. Masking is either REALLY bad or I'm missing something. Layering is just sloppy and not working right.
Guess I will do it in LSX and ilda export but I'd like to do it natively.
This isn't a simple falls off wall. I want the pieces to tumble away. I can animate the pieces in 3dsmax no problem. I can apply a texture if this was video but you can't render a texture per say in laser that I am away of.
For that matter how would you show reflected objects in a scene in laser as the mirrors tumble. Maybe I'm asking too much of laser.
this is for the WHO Smash the Mirror if your wonder why I need this.