Originally Posted by
mixedgas
OK here it goes , industry standard terms, but not exactly the stadard daffynitions.
Corner point, added to sharpen a corner or other sharp turn , typically 2-3 points added right at the corner.
Anchor point, the scanner is returning from a large jump at the limits of its performance , and my not consistantly land at the same place, adding a few blanked (sometimes not blanked) anchor points at the end of the large jump
guides the scanner in so you dont see random wiggles at the start of the unblanked portion.
Guide point, added to large jumps to keep the scanner on track and control velocity.
Laser software modes VECTOR and Normal or point to point.
(all laser graphics are vector, not raster graphics , but the show industry uses vector for a slightly different meaning then the computer programming types )
Point to point, the software jumps to each data point in the frame with no
smoothing or precomputation, just dump the data to the dacs. Try to update x and Y at the same time though or it looks jagged, the simultainous update is done in hardware.
Vector, the CPU computes in real time lots of small jumps from the raw frame file,making a smoother waveform that can push up scanner performance.
Vector is more expensive and requires better, faster, smarter, hardware.
Although dependant on how you tune your scanners, a general rule is big jumps without guide or anchor points looks bad!
Anarchy resizes the jumps and adds/subtracts points as needed, plus adds corner, anchor and guide points.
Thats the basics, I sure Bill Benner will jump in with more, as Pangolin does both.
BTW< there is no optimatization based on X-Y distance from center, its the jump to jump distances that are important.
Steve Roberts