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Thread: Points Cont'd, Asteroids Game in C#

  1. #21
    Join Date
    Dec 2006
    Location
    Germany
    Posts
    39

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    Quote Originally Posted by uk-laser View Post
    Talking of Asteroids - I got the FPGAarcade VHDL simulation of the original Asteroids Deluxe hardware working on a Spartan 3 dev board.
    Is there any additional hardware or ROM-code necessary?
    Do you think it can be ported to an Altera Cyclone II board?
    I would like to try it.

    Joachim
    Producer of EasyLase USB and NetLase
    Lasershow software DYNAMICS

  2. #22
    Join Date
    Sep 2007
    Location
    Omaha, NE
    Posts
    769

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    Hey, I got my easylase in the mail today!
    Some quick porting to the easylase dll and a couple of tweaks later ended up looking like THIS


  3. #23
    Join Date
    Jan 2007
    Location
    Cupertino, California
    Posts
    2,130

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    That is so cool!~!!

    I wish I had an easy lase. Any way for someone to export a clip of this to .ild?
    CLICKY!!!

    Admin: In the immortal words of Captain Planet: YOU HAVE THE POWER
    Admin: (To quit being a bitch)

  4. #24
    Join Date
    Apr 2006
    Location
    Wirral, UK
    Posts
    191

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    Quote Originally Posted by JoJo View Post
    Is there any additional hardware or ROM-code necessary?
    Do you think it can be ported to an Altera Cyclone II board?
    I would like to try it.

    Joachim
    Hi Joachim,

    The only additional hardware is 2 10 bit DACs for X & Y + a 4 bit DAC for beam intensity. The original program ROMs (all 2k x 8) have to be downloaded from a MAME site and placed in ROM primitives (Xilinx S3 has 18kbit blockrams which can be pre-initilaized) I'm sure Altera have something similar.

    PS where can I get a cheap easylase ;-)

    Best regards,
    Robin

  5. #25
    Join Date
    Sep 2007
    Location
    Omaha, NE
    Posts
    769

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    Hey Laser Ben, the first post has a zip file that is an ILD file with frames from the game. When I modified the game to pipe output to the scanner, I hacked out the part that writes ilda, as to not slow the game down. I saved the code though, because I might want to create a program that generates ilda frames programmatically- like a 3d landscape or something like that.
    -Mike


  6. #26
    Join Date
    Jan 2007
    Location
    Sheepsville, Wales, UK
    Posts
    3,406

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    Quote Originally Posted by mikkojay View Post
    Hey, I got my easylase in the mail today!
    Some quick porting to the easylase dll and a couple of tweaks later ended up looking like THIS
    hey any chance of a file to download this - I have easylase too but im no coder

    Rob
    If you need to ask the question 'whats so good about a laser' - you won't understand the answer.
    -----------------------------------------------------------------------------------------------
    Laserists do it by the nanometre.

    Stanwax Laser is a Corporate Member of Ilda

    Stanwax Laser main distributor of First Contact in UK - like us on Facebook http://www.facebook.com/FirstContactPolymerCleaner
    www.photoniccleaning.co.uk

  7. #27
    Join Date
    Dec 2006
    Location
    Pflugerville, TX, USA
    Posts
    1,977

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    I modified the C# Asteroids to work on the Moncha DAC. I also added the sound back in.

  8. #28
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    983

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    current state of lasertennis:
    http://www.youtube.com/watch?v=EhoEKCUxEzQ

  9. #29
    Join Date
    May 2006
    Location
    Norway, Fauske
    Posts
    1,206

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    WOW!!! NICE work duuude

    Pangolin FB3 QS/LivePro/SMS2Laser
    Riya MultiBus
    Pangolin LD2000 Pro

  10. #30
    Join Date
    Dec 2006
    Location
    Pflugerville, TX, USA
    Posts
    1,977

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    Very good. Two thumbs up.

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