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Thread: My stuff

  1. #21
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    Color support added(not on FTP) but still with some bugs. Here's an example.
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  2. #22
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    Thumbs up

    Quote Originally Posted by Dr Laser View Post
    Tools used
    3DS MAX to Swift 3D Max to Trace IT
    Very nice... looks like you almost grabbed the globe right off of Google Earth!

  3. #23
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    Apr 2007
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    Toronto Canada
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    Here some more

    Sunrise or Sunset depends forward of backward play
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    I hired an Italian guy to do my wires. Now they look like spaghetti!

  4. #24
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    Jan 2007
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    Hi doc,

    Please explain to me what to look out for when using 3ds max then to swift (what options do you use in the rendering or object color or outline thikness ????)

    waiting paciently for your tutorial....
    thx your the man !

    w.

  5. #25
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    Apr 2007
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    Toronto Canada
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    Actually I'm testing Illustrate 5 now and it looks like it's better option then Swift. It doesn't do so much anti aliasing so TraceIt picks up lines better.
    But there is a situations when swift is better. Specially when you need to do human faces.
    Here is 30 day full functional trial
    http://www.davidgould.com/Illustrate/Products.htm
    Last edited by Dr Laser; 04-22-2008 at 17:55.
    I hired an Italian guy to do my wires. Now they look like spaghetti!

  6. #26
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    Apr 2007
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    Toronto Canada
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    I don't know I'm stuck between those 2 programs and can't decide.
    Here is a trial of swift 3d max
    http://www.erain.com/downloads/Trials/

    Export disabled but like I said in tutorials we don't need it we need it's engine. All savings are done to BMP/TIFF by 3ds Max itself. So for us this trial is fully functional!.
    I hired an Italian guy to do my wires. Now they look like spaghetti!

  7. #27
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    Apr 2007
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    Toronto Canada
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    Quote Originally Posted by werner1619 View Post
    Hi doc,

    Please explain to me what to look out for when using 3ds max then to swift (what options do you use in the rendering or object color or outline thikness ????)
    I don't know - it's a feeling. After a while you will know what have to be in single line and what in cartoon fill. Also you need to relearn to use 3dsmax for swift and traceit. Nothing fancy. Plain colors.
    Here is a few examples. They all small version of rendered frames before traced in Traceit As you can see some single line and some filled objects.
    Attached Thumbnails Attached Thumbnails earth0100.jpg  

    ring0033.jpg  

    rise0040.jpg  

    I hired an Italian guy to do my wires. Now they look like spaghetti!

  8. #28
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    Jan 2007
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    Hey Dr.

    how is the tutorial comming along?

  9. #29
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    Illustrate I think does a better job then Swift. The thing is that Swift does antialiasing by default and it can't be turned off when Illustrate! does allow to turn antialiasing off and that what makes all difference. Illustrate is harder to use but works better. Allows to convert maps as well as does a very good job with shadows and lights. Swift 3d does a very poor job in that department.

    Candles burning.(Illustrate! to TraceIt)
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    I hired an Italian guy to do my wires. Now they look like spaghetti!

  10. #30
    Join Date
    Mar 2008
    Location
    Uzbekistan
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    It would be cool if TraceIt was trial like Illustrate or Swift, but all saving functions are blocked in public demo version

    Here is my running horse.
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