The issue is not getting the colors out of DXF I think it's getting illustrate! to generate colored lines instead of colored 'faces'.
The issue is not getting the colors out of DXF I think it's getting illustrate! to generate colored lines instead of colored 'faces'.
The illustrate! color how to tutorial is here....sorry no voice narrations. I'll do a full how to tutorial soon. Don't forget to use AutoCad ACI palette instead of standart 3ds palette
http://www.laseremitter.com/tuts/colortut.avi
Also here is CATmover because looks like that link is down.
http://www.laseremitter.com/files/catmover.rar
Last edited by Dr Laser; 06-01-2008 at 22:55.
I hired an Italian guy to do my wires. Now they look like spaghetti!
Yep Mamba Black blanks certain lines
Below is the Castle frame 42 and Plain frame 7 displayed in Mamba Black.
iShow gives a read error which is what I get if I try to load ILDA RGB files into it.
Andre
Make sure you convert every frame from the DXF palette to the default palette
p/A
before you save it as ILDA. The default palette of 62 colors is not saved in the file. It is assumed that if there is no palette, this is the one to use. Sounds like your other programs just don't like color palettes.
i/2/3 name
h/D
p/A
o/3 name
James.![]()
Will laser boy convert colors that are not in the default palette to closest matches? That would be a nice feature if it does.
Bit 14 is the blanking bit. If this is a 0, then the laser is on (draw).
If this is a 1, then the laser is off (blank). Note that all systems must
write this bit, even if a particular system uses only bits 0-7 for blanking/
color information.
I hired an Italian guy to do my wires. Now they look like spaghetti!
Yes. It has a "best color match" in the palette transforms menu.
It will do that from any color set (24 bit or palette) to any chosen target palette.
James.
PS. I'm still frying my brain on this stuff. I don't have the one thing that I wanted working quite right, but I've added TONS of other neato features! I might just have to release a "beta" version soon.
Right you are!
LaserBoy stores a byte for blanking (called k)
Internally, I use this byte for some other stuff too.Code:#define EZ_ILDA_SELECTED_POINT 1 // 0000 0001 #define EZ_ILDA_UNIQUE_POINT 32 // 0010 0000 #define EZ_ILDA_BLANKING_BIT 64 // 0100 0000 #define EZ_ILDA_LAST_POINT 128 // 1000 0000
another byte for the color palette index (c) is stuck right after this one.
That makes a 16bit short that has the color index in 0-7 and the blanking bit at 14.
This might be what's confusing some of the other apps.Code:#define EZ_ILDA_UNIQUE_POINT 32 // 0010 0000
James.![]()
Last edited by James Lehman; 06-02-2008 at 19:48.