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Thread: LaserBoy 06-19-2008 w/ UNICODE!

  1. #1
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    Talking LaserBoy 06-19-2008 w/ UNICODE!

    Thanks to decix, for pointing out that a German keyboard is significantly different than an American English one, I went through the whole keyboard interface loop and changed it all so now it looks for matches in Unicode, instead of the actual keyboard matrix numbers. This should work with any keyboard that can provide the whole set of glyphs that LaserBoy is looking for, no matter where they are located on the keyboard or what combination of keys is required to generate them.

    Also in my search of the code, I finally saw something that has been there all along. I never got it before! Now I know why I've not been able to do some things that I've wanted to do since the beginning! I haven't started working on anything of what I just dicovered. I just wanted to get this version out there ASAP.


    http://hacylon.case.edu/laser/LaserB...06_19_2008.zip

    James.

  2. #2
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    Thanks!
    But maybe it's not working right, I still have to confirm my exit with the "z"-key.

  3. #3
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    Talking Let's try that again!

    Weeeeeeeeeeeeeeee !!!

    http://hacylon.case.edu/laser/LaserB...19_2008_v2.zip

    James.

    I guess that's why you get two free throws!

  4. #4
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    Nice going.
    When using Illustrate! to generate DXFs, it creates the attached when nothing is visible. This crashes laserboy.
    In the course of animation there are times when blank frames are created, so maybe you could have laserboy recognize this as a blank frame on dxf import?

    edit:
    also, keypad numerals work now (yay) but keypad enter doesn't.

    edit 2: a feature request.
    Progress indication when doing operations on entire frame set.

    thanks
    Attached Files Attached Files
    Last edited by drlava; 06-19-2008 at 13:46.

  5. #5
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    Quote Originally Posted by drlava View Post
    Nice going.
    When using Illustrate! to generate DXFs, it creates the attached when nothing is visible. This crashes laserboy.
    In the course of animation there are times when blank frames are created, so maybe you could have laserboy recognize this as a blank frame on dxf import?

    edit:
    also, keypad numerals work now (yay) but keypad enter doesn't.

    edit 2: a feature request.
    Progress indication when doing operations on entire frame set.

    thanks

    That's cool. I agree.

    "edit:
    also, keypad numerals work now (yay) but keypad enter doesn't."

    Hmmmm. I'm still looking at event.key.keysym.sym to see some keys. There is no event.key.keysym.unicode for the arrow keys; at least not that I can see. I'll keep trying.

    "edit 2: a feature request.
    Progress indication when doing operations on entire frame set."

    Wouldn't that be great!

    Listening to the hard drive just isn't getting for you huh?

    James.
    Last edited by James Lehman; 06-19-2008 at 14:07.

  6. #6
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    Talking Third try is a charm!

    "edit:
    also, keypad numerals work now (yay) but keypad enter doesn't."

    I think I got this one. Let me know!

    http://hacylon.case.edu/laser/LaserB...19_2008_v3.zip

    James.

  7. #7
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    Since we are sort-of on the subject... I think Dr Laser probably speaks, reads, and writes French. (I'm guessing. )

    I'm fairly sure decix knows German...

    How about you guys helping me make a multilingual string table for LaserBoy... please?

    I guess I can make a table of strings that need to be translated... and some terminology. You know... just the right words.

    I speak American! I do not know any other language. I wish I did!

    James.

  8. #8
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    I could make you a dutch translation if you like.

  9. #9
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    I could take a try on that...

  10. #10
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    Awesome! I will have to put together a list of strings and I will also have to make sure I have enough of those funny little marks to go above some of the letters.

    James.

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