Originally Posted by
Speculative Lasers - Dan
I was a 3d animator by trade specializing in 3d max, maya , and descreet production tools such as combustion etc...
im mainly interested in trace it at the moment but it is relevant to the 3d question
from my test, im sure trace it can do it very well, in fact close enough to represent 3d vector with occulded faces. i think its only a matter of using the correct shaders what would be ideal is a more data dense format, such as RPF which contains useful tags like object id, and velocity information
the appeal for traceit is that it can handle long files, in truth i think most of my show creation is going to be done via 3d max, its just faster and has more control,
i have max and a limit version of maya plus afx and painter, this software suite is expensive, adding more cost is always something i try to avoid.
im uploading a few files original Qtime(but wastnt really optimised for traceit) and ilda result
Dan
Funny I use to be 3ds max architectural an landscape designer. Made video presentations for customers. An I sucked with combustion. I could do a simple fire and it looke ok but thats about it.
Dan we are talking about Illustrate!/Laserboy and Max converter. Traceit is really a image tracing software. I tried to use it to convert from max but this attempt failed. It wasn't that good. Actually Swift 3d wasn't that good too.
I hired an Italian guy to do my wires. Now they look like spaghetti!