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Thread: 3ds Max to ILDA Tutorial

  1. #1
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    Default 3ds Max to ILDA Tutorial

    Finally.....

    Things needed:
    3d Studio MAX (Any version will do)
    Illustrate! (Free 30 days fully fuctional trial)
    http://www.davidgould.com/Illustrate/Products.htm
    Laserboy (Free as a free beer) [BEER IS NOT FREE! FREE BEER IS FREE!]

    Video: XVID 800x552 9.94fps 414Kbps [Video 0]
    Audio: PCM 44100Hz mono 705Kbps [Audio 1]
    Size: 70.7mb
    Time: 8:23

    http://laseremitter.com/tuts/illustrate/3dstoilda.avi
    I hired an Italian guy to do my wires. Now they look like spaghetti!

  2. #2
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    Very nice! But what do you use Anarchy for?

    Are you still using LaserBoy 05-20-2008 ???

    You should get the latest version!

    http://hacylon.case.edu/laser/LaserBoy/

    James.

  3. #3
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    Quote Originally Posted by James Lehman View Post
    Very nice! But what do you use Anarchy for?
    Best platform independent 3d ILDA editor known to mankind!
    And it has GUI and mouse support which is great.

    Older version!
    I've seen no difference in DXF to ILDA conversion in never versions.
    I hired an Italian guy to do my wires. Now they look like spaghetti!

  4. #4
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    The newer versions of LaserBoy render better vector art on the screen. Plus there is a new optimization routine that will find and remove redundant vectors. This is something that drlava threw at me. He was making DXF animations, and for some reason his lines were being traced over like three times per frame. Newer versions can be set to look for redundant vectors and remove them.

    You can play your 3D animation at just about any frame rate or as fast as your computer can render it from any point of observation or while orbiting around it, backwards or forwards. Yes. I know your DXF is 2D.

    James.

  5. #5
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    Quote Originally Posted by James Lehman View Post
    The newer versions of LaserBoy render better vector art on the screen. Plus there is a new optimization routine that will find and remove redundant vectors. This is something that drlava threw at me. He was making DXF animations, and for some reason his lines were being traced over like three times per frame. Newer versions can be set to look for redundant vectors and remove them.

    You can play your 3D animation at just about any frame rate or as fast as your computer can render it from any point of observation or while orbiting around it, backwards or forwards. Yes. I know your DXF is 2D.

    James.
    Ahh ok I'll get a new one.

    I see no point in 3d animation. First if you really complex your galvos will not handle it. If you do mid complex animation back faces will be visible and animation will be a visual mess. Only 1% of 3d animation is actually usable. Like geo figures and such. I tried 3d - mostly I don't like it.
    I hired an Italian guy to do my wires. Now they look like spaghetti!

  6. #6
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    well done Doc!
    i like the tut, guys like you keep the passion alive

    thx
    werner

  7. #7
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    Thought I'd post a 'test' foray into this arena. A LOT of cool stuff is possible with this combination, and relatively easily, too.

    Download Demo1

  8. #8
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    Some complex animations is also possible. This is an example of a human hand animation. Just watch out when you do animation not to make it too complex. Remember we using galvos not DLP
    Attached Files Attached Files
    I hired an Italian guy to do my wires. Now they look like spaghetti!

  9. #9
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    The display optimization on your earthspin.ild file is very good. It doesn't repeat every point, but does at sharp curves. What program and settings did you use for that?

  10. #10
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    Ahh I think I got it...you talked about hair thin fonts. Well you have to create it yourself with splines. After that you need to extrude them it with cup start and end upchecked. Actually you can do basically anything with splines....you just need to extrude them for illustrate to see it right.
    I hired an Italian guy to do my wires. Now they look like spaghetti!

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