Hi Dr, LAVA,
I can see that you are REALLY interested in seeing what we have , insomuch as doing so much research on the web.
Those web pages you pointed to haven't been updated since around 2001, when they were first created. That's why all of them tend to discuss LC-MAX and LC4D as a "new product". They were new in 2001, but not new by today's standards...
Aside from little old me, we don't really have a webmaster at Pangolin. So all of us at Pangolin have a choice. We can choose for me to spend my time updating the web pages, or we can choose to spend my time creating new technologies that benefit the laser world at large. In general, we choose the latter...
The PDF file I pointed to has been our LC-MAX literature for several years and the scene you see there with the textured pyramid, and shaded sphere with shadow cast by the pyramid was our very demo of the capability in September of 2002. That scene is, in fact, animated, and I have shown it along with the real time capability at past Photon Lexicon meetings. I am sure Buffo and others will back me up on it...
As for object or sub-object, no problem. Our LC-MAX plug-in has a modifier with which the user can assign various properties to sub-objects. You can choose any shading scheme for sub-objects, just like you can for whole objects or the whole scene if you wish. But obviously once you figure out the math do to a whole scene, it's easy to apply this to a sub-object or vice-versa.
As for demo ILDA files, I barely see the point. It seems that they would only be used to reverse-engineer our technique rather than prove that we have a capability. People at Photon Lexicon have seen our LC-MAX plug-in with shading, shadows and textures in the past, working in real time, so they can verify for you that yes, indeed, we have it, and it works.
As for any other use of "demo ILDA frames", I really feel like we have nothing to prove. You can either choose to believe that we have this capability, or not. It's really your choice. Or you can come to a Photon Lexicon meeting and see it working for yourself. Or I suppose, lastly, you could simply buy an LD2000 system and -- how about this -- I will give you the BEYOND Solid Modeling program for free . I had considered releasing this to LD2000 users pretty soon anyway.
Bill