Page 14 of 41 FirstFirst ... 410111213141516171824 ... LastLast
Results 131 to 140 of 410

Thread: Pangolin Beyond Info Thread

  1. #131
    Join Date
    Jan 2007
    Location
    Yorkshire, UK
    Posts
    4,585

    Default

    Can I just ask what is probably a simple question (if you know the answer of course)...

    When rendering 3D graphics, such as in Beyond 3D. Is the processing/rendering done by the main CPU or is it handled by the graphics card.. Reason is, i'm just about to buy a new PC, and thinking to the near future I would like to learn 3D modelling (think Beyond here ). I wanted to know whether I should put extra resources into the the main processor or the graphics card. Or is it just loads of RAM that's important.

    Also, i'm thinking of moving away from Windows and over to an Apple iMac. Anyone know of any problems with Beyond and a Mac running via Bootcamp or Parallels?

    Thanks

    Jem
    Quote: "There is a theory which states that if ever, for any reason, anyone discovers what exactly the Universe is for and why it is here it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another that states that this has already happened.”... Douglas Adams 1952 - 2001

  2. #132
    Join Date
    Feb 2008
    Location
    East Sussex, England
    Posts
    5,248

    Default

    I would get a decent graphics card anyway, lots of applications now farm out extra processing to the GPU (like physics processing).
    Frikkin Lasers
    http://www.frikkinlasers.co.uk

    You are using Bonetti's defense against me, ah?

    I thought it fitting, considering the rocky terrain.

  3. #133
    Join Date
    Apr 2006
    Location
    Miami, FL
    Posts
    3,590

    Default

    Ya I would not go too crazy like a Quattro or something, but Bill was running the Beyond 3D app on a laptop, so it can't be too intensive... and remember theres no textures so that takes away a HUGE load thats there with normal 3D apps

  4. #134
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,319

    Default

    Viewports run on GPU (directX) , Rendering by your CPU.
    don't worry too much about processing power and GPU here, the only way BEYOND 3D will suffer is when you add an rediculous amounts of lights *certainly not needed* to your scene.
    the complexity of models/meshes is not really that high anyway.

    Correction to flecom: There are textures or diffuse textures.
    Image textures too, this is used when you have light shading on.

    They can help out in a scene to aim more at photorealistic outlines and such.
    I actually applied an image texture to a grass terrain in BEYOND 3D and an mountain.
    Just don't worry, this hardly hogs up your resources.

    In most rendering situations Physics run on CPU, since the step to the GPU still has to take place for the most.
    In games the Physics do run on GPU (nvidia physix)
    There is rise coming in GPU physics renderers and now there is one available for 3ds max (nvidia physics) but it has quite some limits still over the primairy one.

    About BEYOND 3D's physics engine, it's still being made.

  5. #135
    Join Date
    Apr 2006
    Location
    Miami, FL
    Posts
    3,590

    Default

    Quote Originally Posted by masterpj View Post
    Correction to flecom: There are textures or diffuse textures.
    Image textures too, this is used when you have light shading on.

    They can help out in a scene to aim more at photorealistic outlines and such.
    I actually applied an image texture to a grass terrain in BEYOND 3D and an mountain.
    Just don't worry, this hardly hogs up your resources.
    interesting... I figured since its all going to end up as vector art anyway there would be no need for textures... so are the textures to assist you in "outlining" or something?

  6. #136
    Join Date
    Jul 2009
    Location
    The Netherlands
    Posts
    1,473

    Default

    Maybe the texture color will define the color of the line ?
    This way one could maybe use an animated texture to have spectacular effects !
    I didn't fail !
    I just found out 10,000 ways that didn't work.

  7. #137
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,319

    Default

    Correct! you exacty said why image textures get used, the allow patterns on the lines, provide a deeper and more true color then a single color diffuse color.
    Also you can use it to create small raster displays and such, by choosing contours.

    Also i'd like to add to this is that just like in 3ds max you can key the diffuse colors to have it color change while animating, likely many people haven't figured that out yet.

  8. #138
    Join Date
    Jul 2011
    Location
    Rome
    Posts
    106

    Default

    Masterpj
    I want to ask you a question.
    Having a laser with a ct6215hp and a projection wall of 5x5 meters the laser could draw a pattern grid of 100x100 lines in perspective?
    I ask for this because I want understand if a laser can draw a drawing like this:

    http://t0.gstatic.com/images?q=tbn:A...xUkezbCjyxdSpA

    thanks

    Is possible with Beyond split a complex drawing on two lasers? Beyond can undertstand how to split a drawing on two or many more lasers?

  9. #139
    Join Date
    Oct 2006
    Location
    Central Florida
    Posts
    7,067

    Default

    Quote Originally Posted by gabrielefx View Post
    Masterpj
    I want to ask you a question.
    Having a laser with a ct6215hp and a projection wall of 5x5 meters the laser could draw a pattern grid of 100x100 lines in perspective?
    I ask for this because I want understand if a laser can draw a drawing like this:

    http://t0.gstatic.com/images?q=tbn:A...xUkezbCjyxdSpA

    thanks

    Is possible with Beyond split a complex drawing on two lasers? Beyond can undertstand how to split a drawing on two or many more lasers?
    I think that would be a question for Bill as I think he worked at Cambrige back in the day.

  10. #140
    Join Date
    Apr 2006
    Location
    Miami, FL
    Posts
    3,590

    Default

    Quote Originally Posted by allthatwhichis View Post
    I think that would be a question for Bill as I think he worked at Cambrige back in the day.
    as far as the first question, I think even at 60kpps your not going to scan something that complex without serious flicker

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •