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Thread: Mame for LD2000

  1. #41
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    Hey DZ- Great thinking! That is a similar pattern I have seen.
    Stuka- dual sticks for Battle Zone right? I would love to do that. You could also fire that one up with "Mr. Green Beam" on a ginormous screen- that would be wicked. Something like a drive-in theater screen would be awesome.


  2. #42
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    Quote Originally Posted by mikkojay View Post
    Hey DZ- Great thinking! That is a similar pattern I have seen.
    Stuka- dual sticks for Battle Zone right? I would love to do that. You could also fire that one up with "Mr. Green Beam" on a ginormous screen- that would be wicked. Something like a drive-in theater screen would be awesome.
    Anybody got a rotary controller that could be paired with one of these?

    http://www.xgaming.com/tankstick-arcade-game.shtml

    RR

    Metrologic HeNe 3.3mw Modulated laser, 2 Radio Shack motors, and a broken mirror.
    1979.
    Sweet.....

  3. #43
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    Anyone know where I can get the files to try it out? I couldn't find it on any of the FTP servers.

    Thanks!
    Adam

  4. #44
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    soforene is offline The Troll formerly known as Herbert Von Poople-Futtocks
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    I just checked and it's still in the /apps directory on the FTP server ( called LazyMame.zip).

  5. #45
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    Quote Originally Posted by soforene View Post
    I just checked and it's still in the /apps directory on the FTP server ( called LazyMame.zip).
    AH! There it is. Thanks! I couldn't see it because it was right in front of me. Oh well, It's 3:30AM now. I'll give it a try tomorrow... uh, later today.

    Thanks Again!

  6. #46
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    There goes the rest of your weekend!!!

  7. #47
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    Quote Originally Posted by mikkojay View Post
    Ah, the dreaded flickeritus! I think that a side-by-side with the easylase is definitely in order- I will do that as time permits. I agree that some of these games with the pango card are more flickery than the easylase, just by eyeballing them two weeks apart. It shouldn't be too big of a deal, I have gobs of optimization code in ther that is being sidestepped right now in order to use the vector mode on the LD. It will just take some time to play with. I think there is a snowstorm headed towards the midwest- so if I get snowed in for a couple of days... Anyone got some extra time I can borrow?
    You're not the first developer that has run into the 'vector mode' treatment of the LD2000. Does it even offer a normal points mode like other DACs? If so that would be an easy way to allow for cross compatibility.

  8. #48
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    Quote Originally Posted by mikkojay View Post
    I think that a side-by-side with the easylase ( & QM2000) is definitely in order...
    Anyone got an easylase to bring to FLEM? I think we can work that in as a "presentation".

  9. #49
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    Quote Originally Posted by drlava View Post
    You're not the first developer that has run into the 'vector mode' treatment of the LD2000.
    Hehe. Won't be the last either... It basically makes everything easy for the developer. We find that most people just want to "tell time". They don't want to build all of the little gears and movemnts inside a watch to do this...

    Our Vector mode allows people to feed in only the end points, and have our softare automatically put all of the blanked, visible, anchor, velocity compensation, and everything else onto the lines automatically and in real time.


    Quote Originally Posted by drlava View Post
    Does it even offer a normal points mode like other DACs?
    Hehe. Yes of course! Why not? Basically all programs written by Pangolin use our SDK. So anything we are doing can also be done by other people using our SDK.

    Our software (including the SDK) supports four separate types of frames:
    * Point-oriented
    * Vector-oriented
    * Abstracts
    * Raster frames

    As far as I know, only LDS, Phoenix and DSP use exclusively vector frames and for which you can't turn off the vector nature very easily.


    Quote Originally Posted by drlava View Post
    If so that would be an easy way to allow for cross compatibility.
    I'll let Mike comment more but that's what he started out with, but didn't get satisfactory results immediately. Our SDK is meant to provide a level of abstraction over the hardware and even over the process of creating frames (again, designed for people who want to get the job done quickly, not necessarily for those who want to manipulate every bit and byte in the process).

    Probably the best way to go here would be to feed the vectors into our LC-Max autodigitizing engine and have that optimize the path and place the points on the lines in the best way possible. It's newer than our "Vector mode", so it's much smarter. The LC-Max autodigitizing engine is build into the LD2000.DLL but it is not documented. Mike and I have yet to communicate all of the details about this, and explore this possibility.

    Bill

  10. #50
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    Quote Originally Posted by Pangolin View Post
    Originally Posted by drlava View Post
    Does it even offer a normal points mode like other DACs?
    Hehe. Yes of course! Why not?
    Bill
    Ok, good to know. I'd like to hear from Mike more about the plain points mode and why it didn't work satisfactorily, just because it's applicable to other show software feeds points to DACs instead of feeding vectors. It would be nice (for the other show software i.e. spaghetti) to be able to interface directly to the LD2000 instead of using a MLD wrapper.

    Typically when feeding points, you group them into frames and specify a point rate, and the DAC does the rest (simplified).

    Probably the best way to go here would be to feed the vectors into our LC-Max autodigitizing engine and have that optimize the path and place the points on the lines in the best way possible. It's newer than our "Vector mode", so it's much smarter. The LC-Max autodigitizing engine is build into the LD2000.DLL but it is not documented. Mike and I have yet to communicate all of the details about this, and explore this possibility.
    mm hmm sounds a bit like what ILD SOS does...

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